For developmental things relating to the graphics of the game.
tonybbb
Average Program
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by tonybbb » Sun Nov 04, 2007 12:27 am
That would be awesome it would be cool if there was a monster motorcycle in the game then you could squish everybody
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QUARG
Round Winner
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by QUARG » Sun Nov 04, 2007 3:16 am
Along the same lines as vertical axis, i was thinking that it would be interesting if when the cycle would accel that the front tire would lift off the ground like if its doing a wheely. and have a nitrous option other than brake boost.
Jonathan
A Brave Victim
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by Jonathan » Sun Nov 04, 2007 3:33 am
Someone get Phytotron to this thread...
tonybbb
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by tonybbb » Thu Nov 08, 2007 4:15 am
it will probably happen in the future (I hope )
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DDMJ
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by DDMJ » Thu Nov 08, 2007 9:15 am
tonybbb wrote: it will probably happen in the future (I hope )
I hope not. I like this game for it's simplicity.
epsy
Adjust Outside Corner Grinder
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by epsy » Thu Nov 08, 2007 6:18 pm
same for me...don't put a third coordination axis to cycles...except for rendering of course
Concord
Reverse Outside Corner Grinder
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by Concord » Fri Nov 09, 2007 2:05 am
same here
tonybbb
Average Program
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by tonybbb » Fri Nov 09, 2007 8:08 pm
phht
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Dehato
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by Dehato » Sun Feb 21, 2010 9:40 pm
Kaiochao wrote: Aang (avatar fan) wrote: I was thinking that if you went over a jump, where would your trail go?
think about it...
I think it should make a filled-in arc. A taller wall, so other people can't jump over where you jumped.
Yesh.. But what if this happens
I dont like having a wall in my face
Grid Name: SayChez
TronLight Cycle FTW!!!