Dealing with people who don't grind
Re: Dealing with people who don't grind
ooooh. nice idea, someone grab it? G5 :)?
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Re: Dealing with people who don't grind
Yeah copy someone elses idea, thats good stuff. why dont you at least make the improper grinder go back into the zone or something.. Think for yourself...
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Re: Dealing with people who don't grind
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- Phytotron
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Re: Dealing with people who don't grind
I think if I were a new player I would have no idea what the hell that was.
Re: Dealing with people who don't grind
You're right. But if we have something like this, with a quick definition of "grind" and "split", then we save a little time asking, "Player 1 do you know how to grind? Press S to talk." We can then assume these non-grinders are the types of players familiar with the MOD screens who just ignore them. And if they aren't taking the initiative to teach themselves, we can confidently dish out the /vote suspend(s) like crazy.Phytotron wrote:I think if I were a new player I would have no idea what the hell that was.


On a completely unrelated note, I just finished reading a book that's affecting my writing style. I don't know if I like it.
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Re: Dealing with people who don't grind
Elaborate.sinewav wrote:On a completely unrelated note, I just finished reading a book that's affecting my writing style. I don't know if I like it.

Re: Dealing with people who don't grind
David Hume. One of my friends who teaches Philosophy (I have more than one!?) recommended "Dialogues Concerning Natural Religion" as a pivotal work, as his name came up while we were discussing skepticism. Having seen him cited numerous times, I long desired to read Hume, but never made the opportunity until just recently. The content of the book was less inspiring since his arguments have been regurgitated endlessly over the years, but his style of writing, I thought, was remarkable, and unlike anything I had read previously.Phytotron wrote:Elaborate.
Also, non-grinders.
Re: Dealing with people who don't grind
Let them not grind, there's no rule that says they have to grind.
If you want a game with only grinders, go to a server you can lock in.
If you want a game with only grinders, go to a server you can lock in.
Re: Dealing with people who don't grind
Concord wrote:Let them not grind, there's no rule that says they have to grind.
If you want a game with only grinders, go to a server you can lock in.

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Re: Dealing with people who don't grind
I don't think shuffling the new players out is better than suspending them. For one thing, everyone recognizes immediately non-grinders in the outer positions as soon as they come into a server. It's not like they come into a server, shuffle to position 2 and don't grind. You immediately see there's a non-grinder that ends up running into someone's wall and making a hole for the other team, or they mess up defense and ruin the round, or they don't grind and someone grinds on them and dies... /vote suspend is great
Personally I think dealing with people who don't grind should start with the configuration of the game in general. There isn't anything in place right now that teaches a player how to play fortress in the language they choose when they download the game. It's just a local game and unless the person gets into modifying the game before going online (unlikely), they'll have no idea how to play tron in a multiplayer setting. I think it would be of great value to new and old players alike for some smart developers to develop some way to close the gap between local game noob to multiplayer fortress player. For instance, logging in is a necessary way to weed out nongrinders, but we should also advance the way noobs see the game. Like what sine is saying about a graphic explaining how to grind at start. If you don't log in, you get that graphic along with a nice message explaining the rules and that since you're not logged in you'll have to deal with some sort of training system.
There are so many people in this game who want to teach the nubes - teach the NOOBS!!!!1!!111 Don't suspend blah blah blah... I'd rather play an awesome game of fortress than teach the noobs every effing time they come in and eff things up... And well if it's that important to keep them interested in the game without kicking them, something more substantial needs to be done than shuffling them to the outside.
Personally I think dealing with people who don't grind should start with the configuration of the game in general. There isn't anything in place right now that teaches a player how to play fortress in the language they choose when they download the game. It's just a local game and unless the person gets into modifying the game before going online (unlikely), they'll have no idea how to play tron in a multiplayer setting. I think it would be of great value to new and old players alike for some smart developers to develop some way to close the gap between local game noob to multiplayer fortress player. For instance, logging in is a necessary way to weed out nongrinders, but we should also advance the way noobs see the game. Like what sine is saying about a graphic explaining how to grind at start. If you don't log in, you get that graphic along with a nice message explaining the rules and that since you're not logged in you'll have to deal with some sort of training system.
There are so many people in this game who want to teach the nubes - teach the NOOBS!!!!1!!111 Don't suspend blah blah blah... I'd rather play an awesome game of fortress than teach the noobs every effing time they come in and eff things up... And well if it's that important to keep them interested in the game without kicking them, something more substantial needs to be done than shuffling them to the outside.
Re: Dealing with people who don't grind
Also, on popular Fortress servers, would it be too hard to just add a single ROUND_CONSOLE_MESSAGE that says something like "Please drive close to the center player at start (grinding), then split carefully to not kill your teammates. Proceed to attack the zone of the opposite color."
Really, that's all it is for starters.
Really, that's all it is for starters.
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Re: Dealing with people who don't grind
Frankly, I think all you guys just need to get over it. Seriously. I second what Concord said, and sinewav's response (assuming it wasn't sarcastic).
And there's definitely no justification for taking over the local game for the purpose of teaching Fortress. I've said it once, I'll say it again: Fortress is not the be-all, end-all of Armagetron.
And there's definitely no justification for taking over the local game for the purpose of teaching Fortress. I've said it once, I'll say it again: Fortress is not the be-all, end-all of Armagetron.
Re: Dealing with people who don't grind
Phytotron and I agree, so we're right.
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Re: Dealing with people who don't grind
That must be like, the epitome of argumentation.
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Re: Dealing with people who don't grind
Like.. shuffling them to the outside?sinewav wrote:Concord wrote:Let them not grind, there's no rule that says they have to grind.
If you want a game with only grinders, go to a server you can lock in.Whoa WTF?! You're totally right. It's so obvious. We should really be talking about Fort strategies that include or compensate for non-grinders. Hmm... I've already got ideas.

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