Phytotron wrote:• Why do you need a boost with the speed and acceleration already being high (and arguably excessive)?
it's a kind of randomness factor, if it was set to something lower it would take ages to follow someone (if he is a really good runner
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Phytotron wrote:• You describe it as an alternative to high rubber, but CYCLE_RUBBER 8, especially when combined with CYCLE_RUBBER_TIME 0.8, is most definitely high rubber.
If you're going to have such a low CYCLE_RUBBER_TIME (the "fast rubber recovery"), you should have much lower basic CYCLE_RUBBER. Making the former so low is like increasing the latter.
I changed it to 6 now, first it was set to 4, but i realized you have a big disadvantage when you play against high-pingers (the jumpy lag you talked about).
Phytotron wrote:• Speaking of which, it's waaaay too easy to do repetitive adjusts and 180-grinds. Again, certainly not any alternative to high rubber, etc. How about some CYCLE_RUBBER_DELAY + CYCLE_RUBBER_DELAY_BONUS implementation.
i've set both to 2, but tbh i've no clue what is different. or shall i set it to a negative value?
Phytotron wrote:• Speed doesn't actually go to zero upon turning. In order to do that, you need to set both CYCLE_TURN_SPEED_FACTOR and CYCLE_SPEED_MIN to zero.
i know, it wasn't meant to be technically true, it's a bit more.
Phytotron wrote:• Moreover, how do you expect players to battle when every turn one falls way behind, and it seems almost impossible to overtake? And forget chasing. Maybe I'm missing something and need to have it out with some real players, but it doesn't seem promising.
yes, that's different from other servers.
Phytotron wrote:• The other problem: Having those sorts of drastic leaps in speed may be amusing, and could possibly result in fun and interesting gameplay (I'm yet undecided here, but like I said, not optimistic), however, it does cause a great deal of persistent, jumpy lag. That's not fun.
this problem exists, but it didn't occur a lot so far.
Phytotron wrote:• Tail length at 200 is probably either too short, or too long.
I changed it to 400 (200 => only in single player mode, forgot about this)
Phytotron wrote:• It's not that small of an arena ("box," as you put it). In fact, with such short tails, it should possibly be smaller.
oh, that's another single player mode setting i forgot...it's -4 now
Phytotron wrote:• The CYCLE_SOUND_SPEED of 2 is obnoxious and annoying as hell! It's kind of funny on the actual turn, makes a Pac-Man-like "wacka-wacka," but all the rest of the time—NO! BAD IDEA! That setting should be roughly equal to CYCLE_SPEED.
sinewav wrote:The CYCLE_SOUND_SPEED gave me an instant headache. I had to leave immediately. Remember how I make you change the sound speed in your PRU server before I'll play you in them? Yeah, it's like that. To me, sound is half the experience of playing, and if it doesn't sound good, I'm out.
sorry about that, changed it to 35.
Phytotron wrote:• I don't think that simple round survival should be given as much score weight as a core dump. If you want a survival point, I would increase the kill score, as well as the score limit. (Obviously, that's more taste rather than advisement, as the above points.)
I've set score_kill to 2 and limit_score to 20 now
Phytotron wrote:• I don't get the uses of the names Etch-A-Sketch or Electric Fishing. (Yes, I know what both are.)
another name i used was "the watershed" but i thought that sounded too much as if it comes from me...and there's nothing that could be associated with it...
someone said i should use a sport's name for this server so it would get more popular. i looked up some exotic 'sports' and then i found THIS
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I think "Electric Fishing" fits because
1) i get seasick when i play there
2) the death zone usually kills distracted players at once
another player said i should call it "broken dog fight" and make a round message because "you need df rules here!"
Phytotron wrote:• You also offer it as an alternative to "Dogfight." Isn't dogfight just another word for "playing open?" If so, how is this server in any way an alternative to that?
If you don't like Dog Fight or High Rubber, this might be able to attract you more.
You know that I don't like Dog Fight; this server does neither encourage to play open nor does it prevent "traps". And the rounds don't take forever.
Phytotron wrote:To tell you the truth, a few of these things make me wonder if or how much you and/or whomever made this server have even played it. But, perhaps with some work, it could be good. Points for trying something different that doesn't rely upon gimmicky game modes and features.
thanks for this analysis, most problems you mentioned are in fact evitable and need to be corrected.