Questions from new people

Got something that makes Armagetron look shiny? Post it here.
evilzombie
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Questions from new people

Post by evilzombie »

I'm quite new and I'd like to know some secrets and some tricks some experienced people have.
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Z-Man
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Re: Questions from new people

Post by Z-Man »

Press shift-escape to access the secret cheat menu ;)
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Jonathan
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Re: Questions from new people

Post by Jonathan »

Yeah. It's very enlightening, the way it abruptly puts the game in context.

One of my favorite features is the console. Instead of navigating menus, you can type player_1 xxx to change your name. Similarly you can type size_factor -2 to change the scale parameter to -2. See the big win?
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evilzombie
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Re: Questions from new people

Post by evilzombie »

Z-Man wrote:Press shift-escape to access the secret cheat menu ;)
um.. I'm afraid to try that. I notice that some players have multi-colored trails...is there a place on the web that i can get the code for it?
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Re: Questions from new people

Post by Word »

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Re: Questions from new people

Post by Z-Man »

And more specifically, http://armagetron.co.uk/colours/colourpicker.php. It's a bug we left in for peoples' amusement, the fix is in our code, but disabled by default.
evilzombie
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Re: Questions from new people

Post by evilzombie »

does anybody know where you get multi-colored trails...not bike and trail.Because i want to have a blue and green trail...not bike
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Phytotron
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Re: Questions from new people

Post by Phytotron »

Here ya go, buddy. One basic, one for moviepack. Just rename to dir_wall.
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Jonathan
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Re: Questions from new people

Post by Jonathan »

Take advantage of clamping after lighting. E.g. if you use color {r=22, g=15, b=0}, in one direction your wall will be perfect yellow clamp({22, 15, 0}/15) = {1, 1, 0}, and a wall perpendicular to that will be more orange-ish clamp(0.7*{22, 15, 0}/15) = {1, 0.7, 0}. You can't pick arbitrary colors, just hope there's something this mechanism can put out that you like.

Phytotron, great solution. Though if you want the ultimate, you don't even need two different textures. Just make one that's one pixel high and as wide as you want close-up detail (it's cheap to make it as wide as hardware allows at one high). Saves space, texture cache, and is sharp from every angle.
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Re: Questions from new people

Post by Phytotron »

Ah, Jonathan, you're the best. While what you say may be true, it would be so small as to not be visible, and therefore ruin the gag.
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Jonathan
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Re: Questions from new people

Post by Jonathan »

Yeah.
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Re: Questions from new people

Post by Phytotron »

:wink:

As it happens, however, here's a rim_wall that I had been using recently as ocular therapy for video game related graphical overstimulation. Oddly, still 32 KB—on that bit you may advise me.

EDIT: Hmm, forum says it's 2.74. Er. Oh, and good luck clicking on it.
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Jonathan
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Re: Questions from new people

Post by Jonathan »

Hah, I actually tried to click it. But that only works with images that were downscaled by the forum. Better to just drag it out which is at least possible.

It's 2807 bytes. Have a weird file system with 32 kB blocks? By the way, 2651 of those bytes are used by the embedded ICC profile alone, and 81 more by other chunks that aren't all that useful with this kind of image (plus Arma doesn't use any of it). That makes it 75 bytes, or 69 if you improve compression with OptiPNG. - On 4000% compression. :mrgreen:
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Word
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Re: Questions from new people

Post by Word »

i just used the zoom function of my browser.
evilzombie
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Re: Questions from new people

Post by evilzombie »

Word wrote:i just used the zoom function of my browser.
Mine doesn't have one thus i can't click on it. :(
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