Low FPS

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AI-team
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Low FPS

Post by AI-team »

I know there are a lot of other threads about having a bad FPS and how to fix it , but none of them helped me.

I got a new Video-Card (ATI Radeon HD 4870 :twisted: - latest drivers).
Actually I expected my FPS to jump up :lol: , but it didnt get any better. :(
Quite the reverse it got even worst.
I was used to have around 200 fps in sumo.
But now sometimes it drops down to around 100.

I have V-Sync disabled and FPS frienly settings running.

Thx in advance :)
Last edited by AI-team on Fri Jan 22, 2010 8:45 pm, edited 1 time in total.
  
 
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Re: Low FPS

Post by Z-Man »

ZOMG ONLY 100 FPS!!!!!

Looks like the OpenGL drivers of the card suck. Just enable VSync and forget about the problem :)
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Re: Low FPS

Post by AI-team »

Z-Man wrote:ZOMG ONLY 100 FPS!!!!!
Can you explain :)
Z-Man wrote:Looks like the OpenGL drivers of the card suck. Just enable VSync and forget about the problem :)
So I guess I have to disable OpenGL support.

Even if it feels pretty different it feels not as bad as with 100 fps and V-Sync disabled :)
Won't take too long until I get used to it :)

Thank you :-)
Last edited by AI-team on Thu Jan 21, 2010 8:41 pm, edited 1 time in total.
  
 
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Re: Low FPS

Post by XzL.Smart »

100 fps is more than enough. The eye can see at 26 fps. You easily have triple the amount you actually need to play any game without hurting your eyes. Now quit your bitching.
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Re: Low FPS

Post by AI-team »

I know that around 30 fps are normal for any game.
But from what you've just said it's equal if you have only 26 or 100 FPS , the eyes won't notice it anyway.
Didn't know I even started bitching. :x
  
 
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Re: Low FPS

Post by Z-Man »

XzL.Smart wrote:The eye can see at 26 fps.
It is a myth that this is relevant for computer games :) Many, many, many players definitely see a huge qualitative difference between a game running at 30 and one running and 60 FPS, and still a lot see a difference between 60 and 120 Hz, especially on LCDs, provided the LCD is capable of accepting 120 Hz. We've probably discussed this a million times here already :)

But anyway, if a game manages to hit the refresh rate of the monitor in FPS consistently and you have VSync enabled, you definitely won't get a better experience any other way with your hardware.
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Re: Low FPS

Post by Lucifer »

Indeed, the eye sees more like an old chemical camera than a computer screen. Whatever happens between each "snapshot" gets taken all at once. This is why motion blur is such a hot topic in gaming graphics. ;) (I've played a game recently that had motion blur and looked really nice)

Anyway, in terms of framerate, the eye can actually see a lot faster than 26 fps, but even so, a frame in terms of your eye is very different than a frame drawn on the computer.

@z-man: Something that was driven home to me relatively recently that you might be interested in.... What makes animation work isn't just that the frames are rapidly cycled, it's that the frames are rapidly cycled with a period of darkness between each frame. I guess that's the vertical blank period, and the monitor is actually blacked out during that time. So a 60hz monitor is actually showing 120 fps, but 60 of those frames are pure blackness.

Something about how the eye works (I forgot the technical explanation) is that it'll keep the afterimage of the previous light frame during the dark frame, and the next light frame will therefore be superimposed on the afterimage while it's fading out.

So, I suspect the noticeable difference between, say, a 60hz monitor and a 120hz monitor isn't actually the number of visible frames being shown, but the fact that the dark frames are shown twice as many times, but each for only half as long.

So I guess that theoretically, if you have a strobe light that actually flashes at 60 frames per second and complete darkness otherwise, your eyes may not be able to tell the difference between that and animation?

Edit: I think that's also why if you're in a movie theater and you look at the screen, you get a smooth image, but if you look at the camera you see the light flickering.
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Re: Low FPS

Post by Z-Man »

All of that is, of course, correct :) Except the bit with the flickering of the beam in the cinema. That's because it's brighter than the reflected image on the screen, and flicker sensitivity increases with brightness (and is stronger in peripheral vision).

And motion blur in games is fine and dandy, but can't beat high FPS when it comes to responsiveness, IMHO.

And of course, LCDs typically don't insert black in between the frames. That's why the step from 60 to 120 Hz for them is so much more of an improvement in smoothness than for CRTs, where it's mostly a reduction in flickering. And the reason why you can buy scanning backlight LCDs for expensive money :)

Side note, 120 Hz input capable LCDs are finally making the step to 1920x1080 pixels, it probably is more of a challenge to squeeze all those megapixels/s through a dual link DVI than they expected. Too bad you'll probably only get them as crappy TNs. Haven't OLED displays been announced to be available next year for the past, oh, five years?
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