The Whalehunt

For things that have to do with those crazy test servers... and yeah. By request of z-man, and, of course, you gotta obey...

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pie goes moo
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Re: The Whalehunt

Post by pie goes moo » Sun Oct 11, 2009 5:07 pm

I know! Use PHP+Sty and make it so after a certain amount of time it will make CYCLE_RUBBER -1 then change back to 5 rubber after 1 second.
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compguygene
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Re: The Whalehunt

Post by compguygene » Sun Oct 11, 2009 5:54 pm

Nothing wrong with a DZ after 3 minutes. That is pretty much the standard way to end a hold the flag game. Hold the Flag has been fleshed out pretty well in the sty settings. Manta has an implementation of the game mode on his multi-mode server, and pathetique has a shooting version. I can't really think of a better way.
Also, I am getting ready to go on a quick trip with the family to a festival, I should have the server up tonight. I will pm you with more details at that time.
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pie goes moo
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Re: The Whalehunt

Post by pie goes moo » Sun Oct 11, 2009 5:58 pm

Will the server be a public, master list server?
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compguygene
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Re: The Whalehunt

Post by compguygene » Sun Oct 11, 2009 6:07 pm

Of course!
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

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pie goes moo
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Re: The Whalehunt

Post by pie goes moo » Sun Oct 11, 2009 6:20 pm

YAYYYYYYY!!!!
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Concord
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Re: The Whalehunt

Post by Concord » Mon Oct 12, 2009 3:42 pm

It is up.

Come help test today at 20:00 GMT (4:00 PM EST) and again tonight at 9:00 PM EST

Changes already:
scoring for hold time and arena size are 30% smaller

score_flag_hold_time 21
size_factor 0.7

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Re: The Whalehunt

Post by Concord » Mon Oct 12, 2009 5:19 pm

We had a crowd in there already?

Hoax, Pr3, word, Liza, fingerbib, free_kill, K-Yo: thoughts?

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pie goes moo
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Re: The Whalehunt

Post by pie goes moo » Mon Oct 12, 2009 6:11 pm

I was there too...I liked it...
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Re: The Whalehunt

Post by theroze » Mon Oct 12, 2009 7:16 pm

Today i played some...wow, i love that! Cause of the square...concord ;)

Good job!
apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad :/
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Re: The Whalehunt

Post by Tobe » Sat Oct 17, 2009 6:09 am

Concord wrote:Currently they are Fortress Physics (5 rubber, 0.1 delay), with a fortress sized map (500x500)
I find Fortress physics with HTF is very slow paced, especially on a big map.
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Re: The Whalehunt

Post by Concord » Sat Oct 17, 2009 11:33 am

I agree, the map is smaller now, 300x300

It's been this size since last week, for those who played already

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Re: The Whalehunt

Post by Lucifer » Sat Oct 17, 2009 5:28 pm

sinewav wrote:(hmm, /me contemplates an underwater, or powerboat-racing moviepack...)
When I was working on a Breakfast in Hell moviepack, it was going to be the light sailer that was in TRON (only without the light beams, obviously) set in a grid with water on the bottom, cliffs on all sides except one, and on the one without cliffs you'd see a little path leading to the citadel of chaos in the Amber books. The sky should be striped like the one at Chaos.

My conception of hell. ;)
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theroze
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Re: The Whalehunt

Post by theroze » Sat Oct 17, 2009 5:38 pm

Hmm, "The Chaos-Whalehunt-Moviepack"...sounds good :done:
apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad :/
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Re: The Whalehunt

Post by Hoax » Tue Oct 20, 2009 7:28 pm

Nice idea I think it's most like last man standing sometimes though.
Can't put my finger on why it didn't appeal too much; but I think it could be fun if played serious and some taktix implemented.

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Re: The Whalehunt

Post by fingerbib » Wed Oct 21, 2009 4:13 pm

Generally I liked it. The physics and emphasis on a slightly different grind in order to let the defender set up were cool. What I didn't particularly like was the lack of what I'd consider a 'proper' resolution; one that doesn't involve a death zone or a last man standing type battle. Having said that, I don't have a useful idea as to how that could be achieved without turning it into CTF.
he said.

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