Smooth turns instead of 90 degree turns
Smooth turns instead of 90 degree turns
Well.. Hope this is the right place for a post like this one.
Will it ever be possible to make smooth turns instead of those 90 degree turns?
Maybe the turn radius could even change according to the velocity of the bike (greater speed = larger turn radius).
So if you press and hold the "turn key", the bike would keep turning until you let go of the button, or until you hit your own wall..
Tried experimenting with 30 and 45 degree turns, but it just seem to work so clumsy.
For inspiration try the "Achtung Die Kurve"-game (killer graphics)..
Will it ever be possible to make smooth turns instead of those 90 degree turns?
Maybe the turn radius could even change according to the velocity of the bike (greater speed = larger turn radius).
So if you press and hold the "turn key", the bike would keep turning until you let go of the button, or until you hit your own wall..
Tried experimenting with 30 and 45 degree turns, but it just seem to work so clumsy.
For inspiration try the "Achtung Die Kurve"-game (killer graphics)..
The knack of flying is learning how to throw yourself at the ground and miss.
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Re: Smooth turns instead of 90 degree turns
You can get sorta smooth turns by binding the mouse to the turn moves and then using something like 32 axes.
Re: Smooth turns instead of 90 degree turns
Why would you want to do that?MuHcOw wrote:Will it ever be possible to make smooth turns instead of those 90 degree turns?
Remember..."Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron."
If you want smooth trails, you're playing the wrong game. But you're in luck, because there is a game out there with smooth trails! Click here to learn more.
Re: Smooth turns instead of 90 degree turns
It's possible, but don't hold your breath. Personally, sharp turns are a defining property of this tron clone's game mechanics; they just work better with keyboard input than continuous turns.
(Larger turn radius as you go faster is already in the game, by the way.)
(Larger turn radius as you go faster is already in the game, by the way.)
Re: Smooth turns instead of 90 degree turns
LOOL i wanted to give him the same advice first xDsinewav wrote: Click here to learn more.
srsly....muhcow. for smooth turns, play gta.
Maybe there will be a tron version soon
(how comes it's always my models that happen to make the program crash lol)
Re: Smooth turns instead of 90 degree turns
Uhh Nice pony............................. HA!
I know they only use 90 degree turns in the movie.. I'm not saying that smooth turns should replace the 90 degree turns all together and by that ruining the "movie experience".. I just think it should be a feature/option..
Those who like 90 degree turns can keep playing in "Original Tron Mode".. The rest can try the "Pink Little Pony Mode"..
So, is there a way to make the light bike in THIS Tron game turn in smooth curves (using the keyboard)? If no, what would it take to make it possible?
I know they only use 90 degree turns in the movie.. I'm not saying that smooth turns should replace the 90 degree turns all together and by that ruining the "movie experience".. I just think it should be a feature/option..
Those who like 90 degree turns can keep playing in "Original Tron Mode".. The rest can try the "Pink Little Pony Mode"..
So, is there a way to make the light bike in THIS Tron game turn in smooth curves (using the keyboard)? If no, what would it take to make it possible?
The knack of flying is learning how to throw yourself at the ground and miss.
Re: Smooth turns instead of 90 degree turns
let's be diplomatic. If the Armagetron development was going to imitate the smooth cycle turns you can see in the tron legacy trailer which has been posted everywhere the game feel itself would be lost. it would be a completely different game. Armagetron is a sort of multiplayer snake. if there was a possibility to get rid of the 90 degree limit, what else would make the game outstanding, or difficult compared with other games.
Re: Smooth turns instead of 90 degree turns
The thing that would make it stand out is the fact that it's the ONLY Tron like game that can generate smooth turning curves...
See possibilities, not limitations...
See possibilities, not limitations...
The knack of flying is learning how to throw yourself at the ground and miss.
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Re: Smooth turns instead of 90 degree turns
It's the ONLY tron clone that you can use to read your mail!
Re: Smooth turns instead of 90 degree turns
HA!
Don't get too many good ideas..
It might ruin the game experience completely. I don't recall any e-mail checking in the movie..
No really.. Of course it would change the game experience when using smooth curves. But the game won't change for the worse. You would still have to react pretty quick if you don't want to hit your opponents wall..
And if being able to make smooth turns is just an option, how could it ruin the game?
More people would probably start playing the game..
Don't get too many good ideas..
It might ruin the game experience completely. I don't recall any e-mail checking in the movie..
No really.. Of course it would change the game experience when using smooth curves. But the game won't change for the worse. You would still have to react pretty quick if you don't want to hit your opponents wall..
And if being able to make smooth turns is just an option, how could it ruin the game?
More people would probably start playing the game..
The knack of flying is learning how to throw yourself at the ground and miss.
Re: Smooth turns instead of 90 degree turns
What you don't know is how much the current network code is optimized for the case of not too frequent sharp turns. There is lots of extra information in each packet that makes sure that each turn can be executed as precisely as possible and that single lost packets can be compensated. For smooth turns, a different network message layout would be required and different send strategies. Not to mention that the data structures holding the player wall info would handle more frequent, smaller turns badly.
Re: Smooth turns instead of 90 degree turns
So what your saying is that if smooth turns are implemented in the game it would eat up all the network bandwidth AND the game itself (as of now) can't handle the increased amount vectors it takes to generate a smooth curve?
What if the curves weren't TOTALLY smooth??
What if the curves weren't TOTALLY smooth??
The knack of flying is learning how to throw yourself at the ground and miss.
Re: Smooth turns instead of 90 degree turns
Yep. It would require not only adaptions on many systems, but total rewrites to avoid that, and switching back and forth depending on the settings. Which is not a good idea.MuHcOw wrote:So what your saying is that if smooth turns are implemented in the game it would eat up all the network bandwidth AND the game itself (as of now) can't handle the increased amount vectors it takes to generate a smooth curve?
Then you get Chico. And you see the network bandwidth problems even there already. We COULD improve Chico a bit if implement continuous turn keys easily that would do away with the a bit painful control in Chico style turning, but it wouldn't solve the other issues; in other words, it would create a discrepancy between the abilities of the UI and those of the underlying system, the UI would make a promise the game can't keep.MuHcOw wrote:What if the curves weren't TOTALLY smooth??
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Re: Smooth turns instead of 90 degree turns
You can can do something similar to smooth turns by changing the axis in local game.
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Re: Smooth turns instead of 90 degree turns
How do you change how sharp you turn in the first place?