epsy wrote:You can't change directions or set any individual spawnpoints for members of the same team.
Also, FYI, it's X and Y coordinates, Z being the 3rd one, which you know well isn't really implemented in armagetron gameplay =)
Well I don't really know how it is coordinated. But in terms of everything non armagetron X and Y create a two dimensional field without any depth. Armagetron incorporates depth so it incorporates the z axis, just I guess not in the coding. I guess imagine that the grid was lifted up vertically.
Actually, Flex had a variant idea for Ladle-TST. It involved Fortress zones and a Sumo zone in the center of the arena. I've seen similar maps in CTWF, but what he described to me would need 2 different fortress_conquered settings. I'm pretty sure that's not possible at this time, right? Maybe we can talk about it and see what develops? (Although, I really like the settings and map used in the Team Sumo Knockout.)