sine.wav - various graphical

Got something that makes Armagetron look shiny? Post it here.
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Jonathan
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Post by Jonathan »

Here's poor man's high definition crammed into the 2 MB. :) (I have around 13% of the bits wrtl used per pixel per frame.)

Note the slight freeze after I chat? It happens every time. Not sure why.

Others modifications that I remember:
- Multisample anti-aliasing
- Anisotropic filtering
- Evenly lit rim
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Armagetrain HD.mp4.gz
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ˌɑrməˈɡɛˌtrɑn
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Tank Program
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Post by Tank Program »

Now, if we could only force the "trains" to stay on the "tracks."

(Awesome video.)
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sinewav
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Post by sinewav »

wrtlprnft wrote:I just tried adding train tracks to the floor: http://wrtlprnft.ath.cx/arma/?min=744

Maybe I should have made a bigger texture, though, this one looks a little too repetitive.
Oh man, that looks awesome.
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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

I made a variant floor.png for these "Fortress moviepacks":
http://forums3.armagetronad.net/viewtop ... 47&t=17975
http://forums3.armagetronad.net/viewtop ... 47&t=17994

The main difference is the file has no colors, so you can change the tone/intensity of it using MOVIEPACK_FLOOR. It's more customizable, you know? Also, I moved and renumbered the break points.

Code: Select all

GRID_SIZE_MOVIEPACK 600
MOVIEPACK_FLOOR_RED 0.3
MOVIEPACK_FLOOR_GREEN 0.3
MOVIEPACK_FLOOR_BLUE 0.3
*I couldn't seem to upload the file (floor.png), so I zipped it up with the code above (settings.cfg).
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forttress_floor.zip
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Re: sine.wav - various graphical

Post by 2020 »

hehehaha
you guys
hehahahah
hold the line
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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

DESCENT moviepack, based on the classic 1995 first-person shooter.

I'm happy to unveil the new "Pyro-AA"!

Since the Pyro series has nominal engine noise, I didn't include a sound file for it (however, I did try using the level 7 boss sound for an engine, but it sounded bad in game).

This was one of the tougher moviepacks I've made, only because there are so many possibilities when it comes to textures and sounds. I wanted to stay as close to "classic D1" as possible, which to me means "Lunar Outpost with a level 1 laser". :D

I'm happy to see there are a few Descent fans here. It's my "other" favorite game. Maybe we should hit the Descent BBs with a link to this and see if we can't get some crossover? haha! ;)
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descent.zip
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screenshots.jpg
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Tank Program
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Re: sine.wav - various graphical

Post by Tank Program »

Excellent! You've really captued the Windows 95 DOS mode feel.
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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

Tank Program wrote:Excellent! You've really captued the Windows 95 DOS mode feel.
Literally captured. I lifted all the sounds and textures right from the game's resources (except the model because I wanted to make my own).
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Re: sine.wav - various graphical

Post by Lacrymosa »

Nice! I just want to play Descent again now :)
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Re: sine.wav - various graphical

Post by sinewav »

I've been playing glTron lately. It was just a matter of time before I started swapping out the textures. Check out this ArmagetronAd "Artpack" for glTron. I was going to make a "glTron moviepack" for Arma, but I remember seeing some graphics on iceman's site that were also on the glTron site (so I figure it's been done already, although neither of them are glTron's default graphics. maybe both artists got them from a 3rd source?).
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glTronAd.png
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Re: sine.wav - various graphical

Post by Hoax »

sinewav wrote:I've been playing glTron lately.
Wtf? Traitor. :P
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Re: sine.wav - various graphical

Post by Tank Program »

Recognizers for the win!
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Re: sine.wav - various graphical

Post by sinewav »

Noting new, but I just wanted to share how cool I think the AoT Racing server looks with hoop's zone hack. I'm just blown away. Also, it seems to make the game easier to play with tweaks to ZONE_SEGMENTS and ZONE_SEG_LENGTH as well as ZONE_HEIGHT.
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it just amazes me, really.
it just amazes me, really.
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Re: sine.wav - various graphical

Post by sinewav »

By request:
pie goes moo wrote:can you make a pie moviepack? like the original, but instead of the pi symbol a pie.
Yes. Just replace your rim_wall.png with this one (after making a backup of course).
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rim_wall.png
rim_wall.png (78.35 KiB) Viewed 88903 times
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Re: sine.wav - various graphical

Post by pie goes moo »

Thanks sine!
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