Neon Cycle

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Jolts
On Lightcycle Grid
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Joined: Wed Aug 08, 2007 11:58 pm

Neon Cycle

Post by Jolts »

I've been making my own cycle trails for a while, but this is my first attempt at a new cycle texture, I call it the Neon Cycle.
Image Image

They work best when used with bright colors in my opinion, and they're replacement files for the default textures, not a moviepack.
Enjoy.
Attachments
cycle_wheel.png
cycle_wheel.png (981 Bytes) Viewed 5604 times
cycle_body.png
cycle_body.png (10.99 KiB) Viewed 5609 times
dir_wall.png
dir_wall.png (280 Bytes) Viewed 5603 times
"Some people say that hacking is magic for computers, but I say that magic is hacking nature."
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sinewav
Graphic Artist
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Re: Neon Cycle

Post by sinewav »

Yep. That looks pretty awesome. I wouldn't mind a alternative trail texture with a "directional" on it (if you have the time). I play incam a lot, and it helps.

Well done.
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Jolts
On Lightcycle Grid
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Joined: Wed Aug 08, 2007 11:58 pm

Re: Neon Cycle

Post by Jolts »

Thanks, glad you like it.
You're in luck, because time happens to be something I have an abundance of.
Image
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dir_wall.png
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"Some people say that hacking is magic for computers, but I say that magic is hacking nature."
TheFancyDev
Posts: 1
Joined: Tue Oct 13, 2015 12:16 am

Re: Neon Cycle

Post by TheFancyDev »

Has anyone ever thought of transparent wall textures to go with the neon theme? i found that transparent walls look amazing
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ConVicT
Shutout Match Winner
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Re: Neon Cycle

Post by ConVicT »

Anyone ever thought of coming up with an alias, and posting under it?
Bad day for arma when 50% of posts are rookie.

I'm glad he didn't use "bugs bunny", 'cause that wabbit is easy to catch.
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