Armagetronart

Got something that makes Armagetron look shiny? Post it here.
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compguygene
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Post by compguygene »

well...what physics do you suggest sine?

i like concord's cycle invulnerability idea...
i like the cycle_rubber 50
cycle_accel ?

talk to me those who have an opinion

i might even give you admin to play with the settings!
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
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qRt.mike.huePn
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Re: Armagetronart

Post by qRt.mike.huePn »

we're going on :)
nice trip sinewav !!!

I just atempted to draw a part of mona lisa :S

the result is shit though.
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Concord
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Re: Armagetronart

Post by Concord »

yeah the nose is :?

I really like the mouth however and the curves are amazingly well done for 4 axis.
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qRt.mike.huePn
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Post by qRt.mike.huePn »

compguygene wrote:based on everybody's ideas..i am going to put up 2 ArmagetronArt servers...

TheServerPharm: ArmagetronArt

and

TheServerPharmEU: ArmagetronArt

Any suggetions or ideas would be appreciated!
I suggest... to put them online...
(haven't found them)
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compguygene
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Re: Armagetronart

Post by compguygene »

Sorry, i put them up..but then promptly took them down! Then, between Ladle 20 and some other server tinkering, it just got stuck on the back burner. They work now as advertised! So, draw and let me know what you think! :D
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
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qRt.mike.huePn
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Re: Armagetronart

Post by qRt.mike.huePn »

compguygene wrote:Sorry, i put them up..but then promptly took them down! Then, between Ladle 20 and some other server tinkering, it just got stuck on the back burner. They work now as advertised! So, draw and let me know what you think! :D
okay, cool :)
I tested the EU one...
I don't know if I like the unvulnerability... because I can't use the "already drawn lines" to stick and go back... in my local drawing settings, I use rubber 50 and brakes make completly stop the cycle, so, I can think about what's next to draw.
what could be cool is an "unvulnerability key" to switch it on or off, like the brakes: allows to get out a toomuch rubbered maze. (can u understand me...)
I also had a problem on your server: couldnt make little circles or curves, because I make very fast moves (about 15/second)... it only makes diagonals on your server. with slow moves, ok, i can make curves.

oh! another Idea:
a key to switch trail on/off... but I think it's not possible... is it?
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compguygene
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Re: Armagetronart

Post by compguygene »

ok..I will fix the brake thing. Pruword said the same thing. Perhaps a lower cycle_delay..etc. I will play with it Friday night.
Armagetron: It's a video game that people should just play and enjoy :)
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Concord
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Re: Armagetronart

Post by Concord »

I tried the server :D a couple suggestions


get rid of the blink on invulnerability
infinite but weak brakes
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qRt.mike.huePn
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Re: Armagetronart

Post by qRt.mike.huePn »

AAAAAAARGHH

sin.wav is drawing on the server and I cannot enter because of the max
number of players... 1

buuuuuuuuuuuuuuh
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sinewav
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Re: Armagetronart

Post by sinewav »

qRt.mike.huePn wrote:AAAAAAARGHH...buuuuuuuuuuuuuuh
One day we'll have to organize a group draw.

I drew with compguy's settings and I crashed the server because my artistic visions are too intense. (Haha! It's true, it did crash). Then I went back in and drew a tree, captured the drawing, then colored it with Photoshop. So I guess this is a mixed-media piece. I didn't finish drawing the tree fully because my FPS started get irregular and I thought the server would crash again - but you get the idea.

Gene, you should add some GID's to the server so we can mess with stuff.

Code: Select all

sinewav@forums
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Newton sat here.
Newton sat here.
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qRt.mike.huePn
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Re: Armagetronart

Post by qRt.mike.huePn »

nice three sinwav :)

i've tried the server another time, and...
made it bug, or something...
some lines were disapearing, it was total anarchy

here is the error message looping...
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compguygene
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Re: Armagetronart

Post by compguygene »

You may have just crashed the server, because the VPS its on kinda stinks. I am in the process of setting up a new VPS slightly more expensive VPS from a much better provider and better network config. I will update you all when move is complete.

PM me your GID and I will add any of you that I trust to be admins. We can use this thread to hammer out a better server together!
Armagetron: It's a video game that people should just play and enjoy :)
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Re: Armagetronart

Post by Z-Man »

This looks like it would be more appropriate and useful to run as a Bugfarm server :) Can I have the config? What version was it running when the 'have to kill cycle' message appeared?
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Re: Armagetronart

Post by Word »

Image

you could use crowded, small winzones to make green...:D
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Re: Armagetronart

Post by compguygene »

I am very busy completely reconfiguring TheServerPharm. It may take another day or 2. After that I have to finish my part of getting the new fff website ready for use, so we can open signups. Then I will get back to work on the Armagetronart server.

I appreciate all the screen shots and suggestions. I have some ideas on how to completly change the functionality of this. I have it limited to one user while i am testing it, because of the bugginess that CYCLE_INVULNERABILITY adds to the server.

Patience my tronic artists! With your help we will create a good canvas to paint on.

I am thinking of using the map used on the Ww High Rubber Server. But modifying its spawn points.
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
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