texture system?

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Word
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texture system?

Post by Word »

could someone please explain me the texture system of armagetron? I tried it very often with UWV but it won't work. Or can you upload a tutorial in a format that works with c4d?
epsy
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Re: texture system?

Post by epsy »

If you're talking about models, it is barely splatted from the side, AFAIK.
Word
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Re: texture system?

Post by Word »

ok thank you :)
as you can see I tried also to make texture with numbers and letters to see the way it looks when it is added to the model. But It looks strange and I still don't understand for example why only the wheel is textured. and the rest is transparent/interlaced. The texture i prepared to find the system out was this one:
Image
Image
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Lackadaisical
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Re: texture system?

Post by Lackadaisical »

epsy wrote:If you're talking about models, it is barely splatted from the side, AFAIK.
This is only for the .mod files. All I know about the .ase models is that actual skinning is possible because I have, but I only know how to do it for blender. I don't think anyone has ever successfully made an .ase model+texture with anything else than blender or 3dsmax, so I'm pretty sure you're on your own.
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Re: texture system?

Post by Word »

I will try something simple with splat/spat mapping, maybe a cube. I will post the result tomorrow. :)

edit: lol i did it already this night and guess what happened:

I think the texture was too big.
Image
the recording:
http://www.file-upload.net/download-157 ... aarec.html

here is the ase file (only a cube):
http://www.file-upload.net/download-157 ... e.ase.html

and the texture I used (spat-mapping):
Image
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Z-Man
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Re: texture system?

Post by Z-Man »

That error says that only 4 byte per pixel textures are supported. In other words, RGBA is required.
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