Wall attributes.

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
QUARG
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Wall attributes.

Post by QUARG »

Would there be an easy way to apply wall attributes such as speed or rubber depletion to specific walls in the xml?

i.e. <Wall height="6" speed="30">
or
<Wall height="6" death="1">
or
<Wall height="6" teleport="x="100 y="200"> etc...
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Z-Man
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Post by Z-Man »

Yeah, code it :)
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Post by Concord »

this exists in all practical sense with zones v2.
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Post by kyle »

we need a walls v2 :P
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sinewav
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Post by sinewav »

Well if there is going to be walls v2, then can we get multiple texture support and an alpha channel too? I guess I have to wait for 0.5 ...I'll be patient.
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Post by Jonathan »

sinewav wrote:alpha channel
Oh, and someone implement depth sorting, depth peeling, ray tracing, or such. :)
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Your_mom
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Post by Your_mom »

Concord wrote:this exists in all practical sense with zones v2.
Yeah. The exception being the teleportation stuff which we've seen roughly implemented in flower power sumo. IIRC teleportation is/was a planned feature.

Ideally i'ld like to see some posts complaining for more zone rendering options ie link1link2link3. That way you'd just add an alpha'd rectangle zone with w/e settings around walls. Developers responses requested to zone rendering options.

ps tank if i'm linking to multiple forum posts is there a way to avoid repeating (forums.armagetronad.net)?
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Post by Tank Program »

Your_mom wrote:ps tank if i'm linking to multiple forum posts is there a way to avoid repeating (forums.armagetronad.net)?
No.
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Post by wrtlprnft »

link 1 link 2 link 3

The last one even accepts javascript: URLs :o
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Post by Jonathan »

Or just do it the classic way. Oh, and I think someone changed your post. :)
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Post by wrtlprnft »

Yeah, that's (almost) what I did for link 2. Apparently tinyurl limits the length of data: URIs, though…

Link 3 used to be the domain of a well-known three-letter US government organisation.
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Post by Tank Program »

wrtlprnft wrote:Link 3 used to be the domain of a well-known three-letter US government organisation.
Which I considered to be highly inappropriate.
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Post by Jonathan »

Was still quite amusing. wrtl > fudge budge itch (yes, I saw it in time)
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Post by wrtlprnft »

Maybe I should apologize to QUARG for hijacking his thread :-)

Please just ignore the last 6 posts (including this one)…
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Post by QUARG »

No sweat wrtlprnft it keeps the topic active :).

I was sifting through the source code try to find how the xml was managed and interpreted by the game, could some one point me in the right direction plz.
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