I was sorta wondering if it's possible to make a map with no walls?
May seem stupid, but off the grid play sounds kinda cool...
Off the Grid
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Read about the logical box here:
http://wiki.armagetronad.net/index.php? ... Hand#Field
In Adventures of TRON "Advanced Racing" I tried to give the illusion of an infinite grid by adding this to all the maps:
You can drive to the end, but it takes a few minutes.
http://wiki.armagetronad.net/index.php? ... Hand#Field
In Adventures of TRON "Advanced Racing" I tried to give the illusion of an infinite grid by adding this to all the maps:
Code: Select all
<Wall height="0.01">
<Point x="-10000" y="-10000" />
<Point x="-10000" y="-10000.01" />
</Wall>
<Wall height="0.01">
<Point x="-10000" y="10000" />
<Point x="-10000" y="10000.01" />
</Wall>
<Wall height="0.01">
<Point x="10000" y="10000" />
<Point x="10000" y="10000.01" />
</Wall>
<Wall height="0.01">
<Point x="10000" y="-10000" />
<Point x="10000" y="-10000.01" />
</Wall>
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With sty+ct it would be theoretically possible to have no walls, instead 4 enormous "target" zones recreating the the four walls in their place.
As a player enters the target zone a simple script will run that will respawn that player at the opposite side of the grid.
Not infinity, but it would be an end to rim hugging
edit: the player's old walls would be destroyed as he is respawned. I guess there goes that plan
As a player enters the target zone a simple script will run that will respawn that player at the opposite side of the grid.
Not infinity, but it would be an end to rim hugging
edit: the player's old walls would be destroyed as he is respawned. I guess there goes that plan
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