About SVN r9136: The functionality dlh built into SILENCE_ALL was already implemented with ENABLE_CHAT.
Actually the old behavior of SILENCE_ALL was quite useful if you joined an organized match and didn't want to see chat from new players: You'd just wait for all players to arrive and then change the value of SILENCE_ALL. That's still possible, you just have to manually unsilence everyone you'd like to hear from now, but it is a little more of a hassle.
SILENCE_ALL on 0.2.8
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SILENCE_ALL on 0.2.8
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