my moviepacks (start: page 2)

Got something that makes Armagetron look shiny? Post it here.
AI Teâm
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Post by AI Teâm »

Word wrote:
edit: i successfully exported it, thanks a lot sine :)
but arma collapses when i start the moviepack, so i think it's still too detailed. i will post a simplier file here soon!
well i dont get how to "inrtoduce" that plugin to my Cinema 4D D:
Word
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Post by Word »

LOL! just extract it into the plugins-folder
AI Teâm
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Post by AI Teâm »

LOL!
does not work!
Word
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Post by Word »

ais prob is solved, i talked to him in our server
ok, now here are the files
http://www.file-upload.net/download-150 ... e.3ds.html
http://www.file-upload.net/download-150 ... e.ase.html

I don't know how i can do the textures (for the game only, i know how to do them with cinema :) ) and how to fix the problem with the wheels (only one side can be seen)

Image
Word
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Post by Word »

Word
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Post by Word »

I need some help with the textures. what is the default configuration for armagetron textures? (frontal-, mip-, cylindric-, uvw-, spat-, shrink-, camera-, cubic mapping..?)
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Jonathan
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Post by Jonathan »

.mod just has the texture projected through it from the side. .ase uses explicit texcoords, which I guess would be uvw.
ˌɑrməˈɡɛˌtrɑn
Word
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Post by Word »

ok thanks a lot :D
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Post by Word »

UWV doesn' work i think, or i do it the wrong way, could someone please make a texture? I can't fix the wheel problem too, only two are shown in the game but i exported all four. i tried the following texture (painted it while using UWV, after i saw that it didn't work, i just made numbers to do it manually in paint, but even they were displayed too big :roll: ) :

http://img12.imageshack.us/img12/6577/matfarbe0.tif
Image
Word
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Re: a special kind of cycle

Post by Word »

ok I converted it to a blender-file. Can someone please make a good texture for this? :D


for everybody who is interested in modifying the game (or making 3d models in general), I found another tool that may help you a lot: http://web.axelero.hu/karpo/ (it's a kind of omni-converter for 3d models, including ase).
Attachments
citroen.rar
The Citroen DS model
(142.74 KiB) Downloaded 234 times
Word
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Re: a special kind of cycle

Post by Word »

no big progress so far here except that i've got a new citroen model :P

maybe someone likes this picture and wants to use it for something :)
http://www.youtube.com/user/pruword
Last edited by Word on Thu Jul 05, 2012 9:12 pm, edited 2 times in total.
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edd
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Re: a special kind of cycle

Post by edd »

I can help you out if you want to know how to do this in 3D Studio Max, or you could send me your model and I could map it the way you want?

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Re: a special kind of cycle

Post by edd »

OK, I see you've already posted the model, for some reason the above images loaded after I posted a reply, I have a very slow internet connection. Let me see what I can do with it.

edd
Word
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Re: a special kind of cycle

Post by Word »

thanks, i'll send you the model, which format do you prefer?
i think 3ds would be best for 3ds max. i'll edit this post soon. the problem is that the file i have now has too much polys for armagetron but i think it shouldn't be a problem to reduce it a bit (the file i had when i posted this got deleted some weeks ago when my computer crashed x( ).


Download Link:

http://fs01n3.sendspace.com/dl/0dd5dd39 ... itroen.3ds
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edd
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Re: a special kind of cycle

Post by edd »

Here's something you can play around with, it's a very lo poly model with a .png map made using a photo of a Citroen. I'll convert it to a blender file asap so you can edit it.

edd
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ds.zip
(241.77 KiB) Downloaded 226 times
rename to bike.png
rename to bike.png
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