How to gain FPS
- Jonathan
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He must've meant that you're still only pushing 60 frames per second to the monitor. If you get, say, 120 FPS, you only see half of each rendered frame, and the parts you do see are separated by those tears. The parts you don't see are still rendered but go to waste.
To find out what works best (best = tiny potential latency reduction, disregarding everything else) you'll have to find out how the pipeline behaves when you overdrive it, and ultimately what the effect of capping its end is.
To find out what works best (best = tiny potential latency reduction, disregarding everything else) you'll have to find out how the pipeline behaves when you overdrive it, and ultimately what the effect of capping its end is.
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- wrtlprnft
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Without vsync your graphics card will happily produce way more than 60 FPS (if it's fast enough), but due to the refresh rate of your monitor you won't see more than 60 (the rest will be generated but never shown).Pink Tomatoes wrote:Someone said to me that it is 60 FPS even without vsync limited due to the Refresh Rate setting of the monitor?
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So if I have got this right, even though people cheer that they have 360-odd FPS, all it is doing is wasting resources? Frames are still being displayed to the user at 60 times a second, now with ugly tearing due to half-processed frames? The better way would first be to increase your refresh rate, rather than messing around with vsync?wrtlprnft wrote:Without vsync your graphics card will happily produce way more than 60 FPS (if it's fast enough), but due to the refresh rate of your monitor you won't see more than 60 (the rest will be generated but never shown).
- wrtlprnft
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Yeah, basically they're just wasting resources. Most monitors won't allow a refresh rate of more than 60 Hz (the human eye wouldn't see the difference in any case).
You might gain a couple of milliseconds in decreased latency if multiple frames are rendered within one monitor refresh (since the last one would be shown), though, but I doubt that it's noticable.
You might gain a couple of milliseconds in decreased latency if multiple frames are rendered within one monitor refresh (since the last one would be shown), though, but I doubt that it's noticable.
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It is. And the higher your FPS, the less noticeable the tearing artefacts get. That said, I prefer to keep vsync on and my CPU fan quiet.wrtlprnft wrote:You might gain a couple of milliseconds in decreased latency if multiple frames are rendered within one monitor refresh (since the last one would be shown), though, but I doubt that it's noticable.
- Lucifer
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Depends on how you look at it.
In a CRT, electrons are fired at the screen, and they only make light for a small period of time. In an LCD, once you set a given pixel, it stays that way until you change it.
However, the LCD is still "refreshed", as in "every pixel on the grid is updated" at a particular rate, and that rate is determined by a microprocessor in the monitor. Also, it takes time for a pixel to actually change from one color to the next. The real early LCDs had real trouble with animation-heavy stuff because of that. They've gotten faster, but there's still limits on the physical processes that go on.
So, yeah, from our point of view, it's easier to just stick with a refresh rate concept that applies to both types of monitors until we get one that totally obsoletes it.
In a CRT, electrons are fired at the screen, and they only make light for a small period of time. In an LCD, once you set a given pixel, it stays that way until you change it.
However, the LCD is still "refreshed", as in "every pixel on the grid is updated" at a particular rate, and that rate is determined by a microprocessor in the monitor. Also, it takes time for a pixel to actually change from one color to the next. The real early LCDs had real trouble with animation-heavy stuff because of that. They've gotten faster, but there's still limits on the physical processes that go on.
So, yeah, from our point of view, it's easier to just stick with a refresh rate concept that applies to both types of monitors until we get one that totally obsoletes it.
In a really perfect world, the monitor would accept the new frame as soon as it has finished rendering, whenever that iswrtlprnft wrote:In a perfect world the graphics driver would keep track of how long it takes for a frame to render and delay the beginning of the next frame's rendering just long enough to have the rendering (and buffer switching) take place just before the next monitor sync
If I may be so bold, is there any other advice that may be offered in regards to increasing fps?
I've updated to the recent release of armagetron, .2.8.3 alpha I believe.
I've updated my graphic card drivers for the Nvidia GeForce 9600MGT straight from Nvidia. I believe the only one available was in fact a Beta, at least that I could find.
I've turned V-Sync and a few other Open GL friendly settings on.
I've turned Windows Aero off to see if affected it.
I've used the settings described by the first two posters.
I'm currently running with an Intel Centrino 2 P7350. 2.0 Ghz, 1066 mhz frontside bus, 3 mb l2 cache. 4 Gigs ram, Windows Vista 64 bit Edition, and the aforementioned 512 mb Nvidia GeForce 9600M GT. My top fps at the moment in gameplay has been 59, which is the same as what I achieve on my old laptop which has about 1/8th of the resources this one has.
I realize that it is not a huge issue and that gameplay with 58 fps is quite do-able, but I'm interested in increasing it regardless. I'm curious, quite honestly, why the fps is 'low'.
I've updated to the recent release of armagetron, .2.8.3 alpha I believe.
I've updated my graphic card drivers for the Nvidia GeForce 9600MGT straight from Nvidia. I believe the only one available was in fact a Beta, at least that I could find.
I've turned V-Sync and a few other Open GL friendly settings on.
I've turned Windows Aero off to see if affected it.
I've used the settings described by the first two posters.
I'm currently running with an Intel Centrino 2 P7350. 2.0 Ghz, 1066 mhz frontside bus, 3 mb l2 cache. 4 Gigs ram, Windows Vista 64 bit Edition, and the aforementioned 512 mb Nvidia GeForce 9600M GT. My top fps at the moment in gameplay has been 59, which is the same as what I achieve on my old laptop which has about 1/8th of the resources this one has.
I realize that it is not a huge issue and that gameplay with 58 fps is quite do-able, but I'm interested in increasing it regardless. I'm curious, quite honestly, why the fps is 'low'.
The same.
I assumed, quite possibly wrongly, that from what they were saying about refresh rate was that it wouldn't limit the fps being produced (the fps number in tron), but limit what is being produced that is visibly useful (The human limit to sight in regards to frames per second).
Your version makes a lot more sense in regards to my current situation where the refresh rate is 59.
But then again, as stated by wrtlprnft, most people's monitors are around that refresh rate, generally at 60, but still have a higher fps production.
I assumed, quite possibly wrongly, that from what they were saying about refresh rate was that it wouldn't limit the fps being produced (the fps number in tron), but limit what is being produced that is visibly useful (The human limit to sight in regards to frames per second).
Your version makes a lot more sense in regards to my current situation where the refresh rate is 59.
But then again, as stated by wrtlprnft, most people's monitors are around that refresh rate, generally at 60, but still have a higher fps production.
- Tank Program
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My apologies for not having checked back to this thread again. I got lost in some documentation on my graphics card.
On my graphics card control panel Tank, I have the option to change settings such as V-Sync for 'Global Settings' or to set it for a specific program. I can either turn it off, on, or let the application decide. It's possible it still gets forced one of those ways by another medium though.
The problem was solved and it still bothers me that I missed it. On the main page of my graphics card I have three options in regards to image quality versus performance. The first two are irrelevant, the third is the one where I have access to a toggle to slide it between performance and quality. I would do so and apply the changes, however, the panel chooses to revert to the second choice unless I do it once more, which I have missed previously. Needless to say, I feel a bit like an idiot. XDDDD I'm getting 300 fps at minimum in tron now with everything set to the highest quality, or in some cases such as the rim, my personal preference.
Thanks for all of your help.
On my graphics card control panel Tank, I have the option to change settings such as V-Sync for 'Global Settings' or to set it for a specific program. I can either turn it off, on, or let the application decide. It's possible it still gets forced one of those ways by another medium though.
The problem was solved and it still bothers me that I missed it. On the main page of my graphics card I have three options in regards to image quality versus performance. The first two are irrelevant, the third is the one where I have access to a toggle to slide it between performance and quality. I would do so and apply the changes, however, the panel chooses to revert to the second choice unless I do it once more, which I have missed previously. Needless to say, I feel a bit like an idiot. XDDDD I'm getting 300 fps at minimum in tron now with everything set to the highest quality, or in some cases such as the rim, my personal preference.
Thanks for all of your help.