the difference isn't 200fps for me since I rarely get over 100 in the first place :Snewbie wrote:thanks for the good work, i'm not sure if anyone has mentoined it yet but the difference between 2821 and the latest alpha is about 200fps in ct team sumo server with 12 players
0.2.8.3_beta1: Release process and bugs
for me they were dropping from 300 to 50 instantly as the game started and it used to be very choppy, jumpy and uplayable despite having still 50fps, now it rarely goes below 300 and i haven't played such a smooth game for agesDDMJ wrote: the difference isn't 200fps for me since I rarely get over 100 in the first place :S
Are you using the latest osxlibs package? I updated it on Jan. 15th.
Trunk needs an updated ftgl. I'll do that after the utf8 branch is merged into trunk.
Trunk needs an updated ftgl. I'll do that after the utf8 branch is merged into trunk.
There's still a couple of incomplete bugs left we can't fix without further information from you. So go out, test, and bring back recordings 
I've been looking out for “Walls surviving over to the next round” but I haven't seen it for some time. I don't think this one should be a release blocker.
Not sure about the other bug there, “Cycles turning invulnerable”
Time to start the rc process?
Not sure about the other bug there, “Cycles turning invulnerable”
Time to start the rc process?
I haven't seen the Walls surviving after round bug since z-man's first shot at fixing it, so I concluded that attempt was successful.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
I've looked around the code and didn't find any immediately obvious error that may cause this, so we need actual steps to reproduce for this.dlh wrote:Not sure about the other bug there, “Cycles turning invulnerable”
Yep. On it. I'll do a test build, then tag 0.2.8.3_beta1, then do a real build.dlh wrote:Time to start the rc process?
Done. Beta 1 is available on http://beta.armagetronad.net and sourceforge. I'll also upload them to launchpad.
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