sine.wav - various graphical

Got something that makes Armagetron look shiny? Post it here.
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sinewav
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Post by sinewav » Sun Oct 12, 2008 6:10 am

Yet another Tronish rip-off. It came to me in a dream. Seriously!
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sec773a.png
sec773b.png
sector773.zip
moviepack
(345.5 KiB) Downloaded 209 times

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sinewav
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Post by sinewav » Tue Dec 09, 2008 5:09 am

/me is a noob at model textures. But, here is a bold, high contrast skin for your bike (and a nice wall texture too). I also included a super-minimal, totally unattractive rim texture.
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bikeSkin.zip
(85.58 KiB) Downloaded 183 times
bikeSkin1.png

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hoop
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Post by hoop » Tue Dec 09, 2008 6:11 am

very nice works :)

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SolaR
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Re-

Post by SolaR » Tue Dec 09, 2008 3:28 pm

Those kick ***!!!
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sinewav
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Post by sinewav » Mon Jan 12, 2009 6:26 am

After I made the bike skins above, it was only a matter of time before I made a bike too. The skins were made immediately following this post on the Wild West forum. I drew a bike and was almost immediately compelled to download Blender and try moving my creation from 2D to 3D.

The end result kind of sucks! haha! I really don't think it looks good at all. But, it was a good experience and I might make a better one later. Huge thanks to everyone in this post for all their help. I couldn't have done it without you. :D
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ingamea.png
bike.zip
cycle.ase
bike.png
(54.59 KiB) Downloaded 341 times
ingameb.png

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sinewav
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Post by sinewav » Mon Jan 12, 2009 6:29 am

Here is the original drawing for the model above, and a rant I went into when someone criticized my work. It doesn't make for very good reading though.
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rant.zip
(1.15 KiB) Downloaded 162 times
lightcycle.jpg

AI Teâm
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Post by AI Teâm » Mon Jan 26, 2009 9:52 pm

i dont get what to to with the ase file :cry: :cry:

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Post by Word » Mon Jan 26, 2009 10:21 pm

AI Teâm wrote:i dont get what to to with the ase file :cry: :cry:


lol, extract it in armagetron/moviepack

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Post by AI Teâm » Tue Jan 27, 2009 2:06 pm

i mean the file name...

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Z-Man
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Post by Z-Man » Tue Jan 27, 2009 2:15 pm

It's the AScii Export format used by 3DStudio Max, and the standard format for cycles for moviepacks.

If neither that nor the previous response did answer your question, ask a better question :)

AI Teâm
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Post by AI Teâm » Tue Jan 27, 2009 2:49 pm

i cant write that in english sry


ich meine wie ich cycle-ase umbennen muss , damit es funtzt.
bike.png= cycle_body.png , cycle.ase = ????

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Post by Z-Man » Tue Jan 27, 2009 2:55 pm

Die Namen bleiben alle so, wie sie sind. Du kannst die Dateien entweder in ein existierendes Moviepack-verzeichnis schieben, oder die .png-Datei ins textures/ Verzeichnis, die .ase-Datei ins models/ Verzeichnis schieben und dort dan die vorhandenen .mod -Dateien loeschen.

Mehr info: http://wiki.armagetronad.net/index.php?title=Moviepacks

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Post by AI Teâm » Tue Jan 27, 2009 3:19 pm

aso ok das mit dem in models verschieben wwusste ich nicht :D
danke wiedereinmal :lol:

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sinewav
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Post by sinewav » Sun Feb 01, 2009 7:46 am

It's my first full moviepack - including a cycle model and sounds!
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moviepack.zip
sector 708
(1013.24 KiB) Downloaded 158 times
sec708.jpg

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Misery
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Post by Misery » Sun Feb 01, 2009 9:17 am

I like this moviepack! Clean and simple. The sounds work well, too. Here's a few more images of this moviepack to check out. Very nice. :)
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Up close and personal with the tools of doom...
Up close and personal with the tools of doom...
Grid view.
Grid view.
In-game screenie.
In-game screenie.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein

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