TST 2008.11 - 64 Players, 2 Winners - November 30th
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- Lackadaisical
- Shutout Match Winner
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Yeah but there's not just one enemy, my point is that you can give another 'lesser' enemy the kill points while at the same time still gaining an advantage over a more potent enemy. Who cares that I give 30 points to the lowest team who's lagging behind with 400 points anyway, as long as i get to 1000 before the guy with 990 points get there.
Sure you can say that both teams can do it, but it's crazy if a match would be decided by something which involved neither taking a zone nor killing an enemy.
Just to make clear, if you want to have them sure you should put them in, but I think that there is a valid reason to drop them.
Sure you can say that both teams can do it, but it's crazy if a match would be decided by something which involved neither taking a zone nor killing an enemy.
Just to make clear, if you want to have them sure you should put them in, but I think that there is a valid reason to drop them.
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Back (in the sig) by popular demand: Lack draws
Back (in the sig) by popular demand: Lack draws
Since this TST will have a hole score of 10, maybe you can hook up CT Open Sumo to implement this so players can get used to it?
Whilst you're there add BUG_COLOR_OVERFLOW 0 & FILTER_COLOR_NAMES 1 they're long overdue.
Maybe WW Team Sumo/Sumo can have hole score aswell, durka ask manta?
I bet at least one person will mess up in the TST trying to get 10pts :D
Whilst you're there add BUG_COLOR_OVERFLOW 0 & FILTER_COLOR_NAMES 1 they're long overdue.
Maybe WW Team Sumo/Sumo can have hole score aswell, durka ask manta?
I bet at least one person will mess up in the TST trying to get 10pts :D
- DDMJ
- Reverse Outside Corner Grinder
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/threadLackadaisical wrote:Yeah but there's not just one enemy, my point is that you can give another 'lesser' enemy the kill points while at the same time still gaining an advantage over a more potent enemy. Who cares that I give 30 points to the lowest team who's lagging behind with 400 points anyway, as long as i get to 1000 before the guy with 990 points get there.
Sure you can say that both teams can do it, but it's crazy if a match would be decided by something which involved neither taking a zone nor killing an enemy.
And also, your fortress torpedo argument is flawed. When you torpedo in fort you get into the enemies zone for an easy capture. But, in sumo, using holes doesn't always help you, since you are already in the zone. Sometimes, you can go thru a hole and be stuck in a tighter space and die quicker. Is that worth the 10 points?
I'm not understanding why we should have this...can someone give me a good reason? We've already pointed out a few bad ones.
We already have BUG_COLOR_OVERFLOW 0 and FILTER_DARK_COLOR_STRINGS 1 on CTOSHoax wrote:maybe you can hook up CT Open Sumo to implement this so players can get used to it?
Whilst you're there add BUG_COLOR_OVERFLOW 0 & FILTER_COLOR_NAMES 1 they're long overdue.
but thanks to ask

about the score_hole, I think we'll do it if the TST will keep those settings, but there is another CT server running under the name of "Crazy Tronners Team Sumo" that has the TST settings someone (epsy?) gave to kyle. (if i'm right)
this server is almost never full, so no need to alterate ctos atm (imo)
K-Yo