textures
Some do, some don't. Read this page in the Wiki first, then experiment and see what you get!
http://wiki.armagetronad.net/index.php?title=Moviepacks
http://wiki.armagetronad.net/index.php?title=Moviepacks
Currently there are no textures associated with zones. The only way you can alter their appearance is to dive into the code and make changes. However, there are plans for more flexibility with zones in the future. Read the following for more info:
http://forums.armagetronad.net/viewtopic.php?t=6521
http://forums.armagetronad.net/viewtopic.php?t=17021
http://forums.armagetronad.net/viewtopic.php?t=6521
http://forums.armagetronad.net/viewtopic.php?t=17021
Last edited by sinewav on Sat Sep 13, 2008 8:59 pm, edited 1 time in total.
You might be interested to read about hoop's zone hack. What you're asking for is possible, but you'll need help for sure. Read:Crazy wrote:currently the zone has see through parts......i want a solid circle
http://forums.armagetronad.net/viewtopic.php?t=18646
Which wall texture? The cycle wall (dir_wall.png) or the arena wall (rim_wall.png)? Only the cycle walls support transparency (see wiki link above). Also, it might be helpful to give us the files to look at, or at least a screenshot.Crazy wrote: i tried replacing the wall texture with parts of it transparent, but in game, there is no difference...
yeah, thats what i want. but i have no idea about patching or any of that, how do i use it?what do i do? (using win xp here and version 0.2.8.2 of arma)Electric Turtle wrote:You might be interested to read about hoop's zone hack. What you're asking for is possible, but you'll need help for sure.
rimwall, i wish i knew that before=P That explains why it was working for dir wallElectric Turtle wrote:Which wall texture? The cycle wall (dir_wall.png) or the arena wall (rim_wall.png)? Only the cycle walls support transparency
ok, so can i have the rim walls be short? and have nothing above?
sure i can do that, just tell me what files you want or what i should take screenshot of=)Electric Turtle wrote:Also, it might be helpful to give us the files to look at, or at least a screenshot.
If you are not familiar with patching, you'll have to do some research. Unfortunately, that's outside of my experience also, but maybe someone else here can offer a suggestion? ...Anyone? ...Bueller?Crazy wrote:but i have no idea about patching or any of that, how do i use it?what do i do? (using win xp here and version 0.2.8.2 of arma)
Yes. First, have you tried turning off the "high rim" in you client's settings? The menu path would be: System Setup > Display Settings > Preferences > High Rim "off". This will give you a shorter wall.Crazy wrote:ok, so can i have the rim walls be short?
If this preset height is not what you are looking for, then maybe you can make your own map and change the height using the wall height property. That would look like this:
<Wall height="x"> (where x = a number between 1-10 for a short wall)
But, first you need to know more about maps, so look here:
http://wiki.armagetronad.net/index.php? ... _Beginners
Maybe someone else could write the code and give it to me?
yeah, i tried high rim thing long time ago.....only changes some walls...
yeah, i know about in my maps, but i want this for use on other peoples maps
i was looking at it the other day.....seems different....
anyone know why transparencies aren't supported on the rim_walls?
and a way to get them/change height i see walls at?
yeah, i tried high rim thing long time ago.....only changes some walls...
yeah, i know about in my maps, but i want this for use on other peoples maps
i know how to make maps already, did they change the wiki alot though?But, first you need to know more about maps, so look here:
http://wiki.armagetronad.net/index.php? ... _Beginners
i was looking at it the other day.....seems different....
anyone know why transparencies aren't supported on the rim_walls?
and a way to get them/change height i see walls at?
Like, in CTWF? Many of those maps have walls defined with the height property (<Wall height="x">). If you're really into it, you can edit the local copy of whatever map and remove the defined property and value (or just change the value as you see fit). It might be kind of tedious work - unless you have a text editor that supports regular expressions; then it would be pretty easy. Heh, I think I know what you're getting at and I've thought about doing the same thing actually.Crazy wrote:yeah, i tried high rim thing long time ago.....only changes some walls...yeah, i know about in my maps, but i want this for use on other peoples maps
When you visit a server your client downloads any map you don't have in your hard drive yet. If you modify them they won't change back, unless the server admin upgrades the map version or changes its name, or its location.Crazy wrote:so, would that allow me to still play that map, or would it change it back as soon as i connectt back to that server?
and yeah, like that, and DD racing and other servers that use custom maps....
To get the zones patch working you will need to patch Arma source and compile it. If can't do that your choices are 1: learn how, 2: ask someone to do it, 3: wait untill someone will release a windows versionCrazy wrote:Maybe someone else could write the code and give it to me?
so you could edit wall coordinates and it wouldn't change back to normal??O0hoop wrote: When you visit a server your client downloads any map you don't have in your hard drive yet. If you modify them they won't change back, unless the server admin upgrades the map version or changes its name, or its location.
nope, i can't do it.... don't wanna learn how, ill forget something important....hoop wrote:To get the zones patch working you will need to patch Arma source and compile it. If can't do that your choices are 1: learn how, 2: ask someone to do it, 3: wait untill someone will release a windows version
i asked someone to do it with that 'maybe someone else could do it' part
hey hoop, how long till a windows version comes out?
Correct. If the map file changes in the future it will likely have a different version number and you'll have to do it again.Crazy wrote:so you could edit wall coordinates and it wouldn't change back to normal??O0
I'll wait for number 3, thank you.hoop wrote:To get the zones patch working you will need to patch Arma source and compile it. If can't do that your choices are 1: learn how, 2: ask someone to do it, 3: wait untill someone will release a windows version
/me has reached the limits of his technical know-how and lacks the incentive to learn more.