settings:
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WIN_ZONE_COLOR_[R, G or B] [decimal value] #change map-spawned win zone's color.
DEATH_ZONE_COLOR_[R, G or B] [decimal value] #change map-spawned death zone's color.
RESPAWN_PLAYER_RANDOM [player name] #respawns a player specified by player name at the LeastDangerousSpawnPoint
CHAT_COLOR 0x****** #change the default chat color
ADMIN_CHAT_COLOR 0x****** #change the default admin chat color
IMPERSONATE_NAME [name to impersonate] #for IMPERSONATE
IMPERSONATE [text] #makes it look like IMPERSONATE_NAME is talking
chat commands:
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/cookie [name] #finishes [name] and prints "* [player who sent command] gives [completed [name]] a cookie."
/suicide #kills the player that sent the command instantly
this branch adds zone type teleport, and in <ShapeCircle for teleport zones, the settings xpos, ypos, xdir and ydir are added. when a player enters a teleport zone, it will kill then respawn them with those settings. for example:
<ShapeCircle radius="10" xpos="20" ypos="50" xdir="1" ydir="0"> will respawn the players that enter it at (20, 50) with direction settings (1, 0)
because of those settings, you can have a bunch of teleport zones all around the map teleporting to different places (i want to see some cool maps with this!)
this requires a special DTD, available at http://resource.space-lab.us/resource/i ... 8_hax2.dtd
i think thats all i added... tell me if you find anything else that wasnt in sty+ct