Any thoughts on why/how, and how to fix it?
Screenshot below
Thanks

I didn't notice any difference on fps. There may have been, but certainly not anywhere near that extent.Ricochet wrote:a massive FPS drop (about 120 to 35) and increase of ping (50 to 120)...
Sorry about that, this is by design; the format for saving key bindings changed. The alpha can read the old format, but won't write it any more. For the real 0.3.1, we'll use the same trick we did on 0.3.0: the config will be loaded from user_0.3.1.cfg or user_0.3.0.cfg, but only written to user_0.3.1.cfg.ed wrote:Now, everytime I switch between v1 and v2 of 0.3.0 every key gets unbound, which is very annoying.
It doesn't hurt. I don't know what excactly the problem is, I guess it's some legacy code of philippeqc's.ed wrote:I did get that "Command POLYGON_SHAPE_USED unknown" (as dispayed on your image) before every round though. Didn't see any harm.
Should we move it up by one? Or do you think it's enough if it's in the root menu?And if I want to leave a grid and press escape, up, escape it puts me in the about page
Wow, finally a positive commentOtherwise it feels a lot more polished. Great Work.
Well, we could change that. Key events are now handled via string IDs. one could prepend the modifier list. Of course, you want SHIFT-X to also trigger the normal X action; someone may have bound left shift to glancing and x to turning. Or rather, if there is no bind for SHIFT-X in particular, the individual actions could be triggered.epsy wrote:the the best would be to be able to use a custom key
but since arma doesn't really support modifiers, go for that