Mini map problems on 0.3 CVS

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Ricochet
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Mini map problems on 0.3 CVS

Post by Ricochet »

Just downloaded the 0.3 CVS build in windows xp, and where the minimap in the bottom right hand corner used to be fine, its now basically just a grey box.

Any thoughts on why/how, and how to fix it?

Screenshot below

Thanks

Image
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Lucifer
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Post by Lucifer »

It's not broken, that's how it looks?
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Ricochet
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Post by Ricochet »

no, on the normal 0.3 it was transparent...

Anyway this no longer matters, I uninstalled it due to a massive FPS drop (about 120 to 35) and increase of ping (50 to 120)...
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ed
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Post by ed »

Ricochet wrote:a massive FPS drop (about 120 to 35) and increase of ping (50 to 120)...
I didn't notice any difference on fps. There may have been, but certainly not anywhere near that extent.
I did get that "Command POLYGON_SHAPE_USED unknown" (as dispayed on your image) before every round though. Didn't see any harm.
Now, everytime I switch between v1 and v2 of 0.3.0 every key gets unbound, which is very annoying.
And if I want to leave a grid and press escape, up, escape it puts me in the about page :?
Otherwise it feels a lot more polished. Great Work.
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Z-Man
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Post by Z-Man »

ed wrote:Now, everytime I switch between v1 and v2 of 0.3.0 every key gets unbound, which is very annoying.
Sorry about that, this is by design; the format for saving key bindings changed. The alpha can read the old format, but won't write it any more. For the real 0.3.1, we'll use the same trick we did on 0.3.0: the config will be loaded from user_0.3.1.cfg or user_0.3.0.cfg, but only written to user_0.3.1.cfg.
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wrtlprnft
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Post by wrtlprnft »

The map is just the way it is. Edit your cockpit if you really care.
ed wrote:I did get that "Command POLYGON_SHAPE_USED unknown" (as dispayed on your image) before every round though. Didn't see any harm.
It doesn't hurt. I don't know what excactly the problem is, I guess it's some legacy code of philippeqc's.
And if I want to leave a grid and press escape, up, escape it puts me in the about page :?
Should we move it up by one? Or do you think it's enough if it's in the root menu?
Otherwise it feels a lot more polished. Great Work.
Wow, finally a positive comment :-)
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Z-Man
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Post by Z-Man »

Oh yeah, the menu is my bad. We added stuff in 0.2.8-auth, and I did not want to change the order too much because of possible merge conflicts, which we really get enough. I'll also look at the POLYGON_SHAPE_USED thing.
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Post by epsy »

i admit access to the disconnect entry is a little too much keypresses away
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Post by wrtlprnft »

Anyone for CTRL-ESC→leave game?
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Post by epsy »

/me is fine with that

the the best would be to be able to use a custom key
but since arma doesn't really support modifiers, go for that
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Post by Z-Man »

epsy wrote:the the best would be to be able to use a custom key
but since arma doesn't really support modifiers, go for that
Well, we could change that. Key events are now handled via string IDs. one could prepend the modifier list. Of course, you want SHIFT-X to also trigger the normal X action; someone may have bound left shift to glancing and x to turning. Or rather, if there is no bind for SHIFT-X in particular, the individual actions could be triggered.
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