Linux vs Windows armagetron

General Stuff about Armagetron, That doesn't belong anywhere else...
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Your_mom
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Linux vs Windows armagetron

Post by Your_mom »

okay just installed a new harddrive so i could try tron on linux. i hit 116 fps after some tweaking, that was peak fps it usually settles around 80-90, Big improvment... I was getting like 25 fps for a long time just recently tweaked it to get 35-40 on windows. btw im sure i could average 100+ if i didnt play in windowed mode. Woot. although now im playing in 2.5 and not 2.7 but i'm sure that the hud wouldnt eat up that many fps.
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Post by ishAdmin »

without going to any extraordinary measures, I get around 15-22 fps on windows, and around 40-60 fps in linux. full screen mode for both. this is on a 500 mhz celeron. And i do tend to think the 2.5 version is faster.

When ever I play as ishAdmin, I do it using windows, just to make sure I suck a bit. I can kick my more ass using linux.
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llaffer2
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Post by llaffer2 »

Never tried playing in Linux, but on my windows machine 2.7 gets 55-85 fps.
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Tank Program
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Post by Tank Program »

that's what i get llaffer. when playing in windows mode, default settings, in linux, i've goten upwards of 300FPS before :)
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ummm

Post by ||| »

Ummm I get about 35-55 fps using 2.7 compiled under linux and playing in fullscreenmode.
By the way I have HUD off or my 633mHz celeron will loose lots of FPS.
Never tried under windows so i can't compare, sorry.
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Post by iceman »

*thinks maybe i should install linux on an old drive just for armagetron then maybe i could average 10 fps ? that would be sweet
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Post by Tank Program »

i think u should do that too iceman, squeeze some more out of your hardware, and no annoying binary/assembly hacking! recompile from source!
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philippeqc
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Post by philippeqc »

To all the linux users who get good FPS, do you feed any special parameters to the compile process or do you use the defaults?

Is there any "build for speed" convenient switches in the Makefiles?

Is there any "build quickly for developers convenience" switches?

-ph
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Lucifer
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Post by Lucifer »

philippeqc wrote:To all the linux users who get good FPS, do you feed any special parameters to the compile process or do you use the defaults?

Is there any "build for speed" convenient switches in the Makefiles?

Is there any "build quickly for developers convenience" switches?

-ph
When I've compiled from sources, I got less fps by an order of magnitude. I'm curious what the magic switches are too..... ;)
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Post by Tank Program »

you can compile for your platform specifically by adding CCFLAGS and CXXFLAGS or you can set the "optimize" level in those same flags as well... that's all i know of.

(working to make an emulator faster tells you these things...)
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klax
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Post by klax »

Lucifer wrote:
philippeqc wrote:To all the linux users who get good FPS, do you feed any special parameters to the compile process or do you use the defaults?

Is there any "build for speed" convenient switches in the Makefiles?

Is there any "build quickly for developers convenience" switches?

-ph
When I've compiled from sources, I got less fps by an order of magnitude. I'm curious what the magic switches are too..... ;)
The rpms are compiled without any special switches (-Os I think)
http://cvs.sf.net/viewcvs.py/armagetron ... iew=markup
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RUDEBOY!
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Post by RUDEBOY! »

iceman wrote:*thinks maybe i should install linux on an old drive just for armagetron then maybe i could average 10 fps ? that would be sweet
10 fps is where its at!

I usually average between 8 and 15 but today it was fluxuating wildly form about 13 to 25, now that may not sound like a big deal but it makes the game damn choppy. In the lower numbers, 1 or 2 fps can make a HUGE Difference.
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Post by iceman »

Tank Program wrote:i think u should do that too iceman, squeeze some more out of your hardware, and no annoying binary/assembly hacking! recompile from source!
i can compile in windows with dev c++ its just so damn slow
takes about 3 minutes to compile a single change to 1 file and 55mins for a full compile
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and what about .deb

Post by ||| »

The rpms are compiled without any special switches (-Os I think)
http://cvs.sf.net/viewcvs.py/armagetron ... iew=markup
Hola klax! [hi all of course]
Fisrt of all say I preffer to compile from sources before any option but ....
Do the developers have in mind to make a .deb package ? This could be a good idea I think

I tried for pleasure with no my best , just for curiosity, but something is wrong with my actions....
Here the steps I made, for those who can do better:


deb-make
Email-Address : me at mypc
Date used : Thu, 9 Dec 2004 01:14:41 +0100
Maintainer : cyborg
Package Name : armagetronad-source
Version : 0.2.7.0
Type of Package (S=Single Binary, M=Multi-Binary, L=Library, X=Abort? s/m/l/x s
armagetronad-source debianized. It uses a configure script which probably
means that you do not have to edit the Makefile.

debuild
dpkg-buildpackage: source package is armagetronad-source
dpkg-buildpackage: source version is 0.2.7.0-1
dpkg-buildpackage: source maintainer is net <me@mypcd>
dpkg-buildpackage: host architecture is i386
debian/rules clean
test -f debian/rules
rm -f build
rm: can not erase «build»: Is a directory
make: *** [clean] Error 1
debuild: fatal error at line 764:
dpkg-buildpackage failed!

well i check it out line 764 and appears to be correct.... but let me repeat, i do it with no complicate my mind, just basic processes.

Well we can wait if any one who know more about debian package creation can find solution

Until this happens, I will enjoy playing.

CU
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Tank Program
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Post by Tank Program »

I suppose I could try and get my Debian using friend to make a package. And I do suppose we could get a package for every major distribution... Debian, Slackware, Suse, Fedora, Gentoo... But do we really have to :S. It's starting to sound like work :o.
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