Maps

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Kira~!@
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Joined: Mon Dec 31, 2007 5:53 am

Maps

Post by Kira~!@ »

I am trying to make a four players ctf shooting map
and im having trouble
the map that i have is:

http://www.geocities.com/roosh_doosh/ct ... .aamap.xml

which is based off of:

http://www.geocities.com/armagetron_map ... .aamap.xml

since i believe that the flag zones and the fortress zones are in the pigsty hack, i added them into my map

however, when i load my map, i get the following problem:
Image

thank you for any help
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Z-Man
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Post by Z-Man »

The problem you have here is that you need to keep your server and map compatible with old clients. Since there are various problems with custom dtds, the easiest way to do so is to cheat and give the clients only a map without the CTF specific elements that looks like a regular 0.2.8 map. On the server, you then keep the real map with the custom dtd and the CTF specific stuff added.
Kira~!@
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Post by Kira~!@ »

z-man wrote:The problem you have here is that you need to keep your server and map compatible with old clients. Since there are various problems with custom dtds, the easiest way to do so is to cheat and give the clients only a map without the CTF specific elements that looks like a regular 0.2.8 map. On the server, you then keep the real map with the custom dtd and the CTF specific stuff added.
hehe i got around this problem by making the dtd referance to the original dtd file for the original ctfs map

however there are a few bugs :(
1) when someone picks up two flags and is shot, the server crashes
2) at the end of a round the server crashes

here is my map file:

http://www.geocities.com/roosh_doosh/5c ... .aamap.xml

i am thinking that the only way to fix it is to make another hack
but im not good enough for that
plz help me :)
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Z-Man
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Post by Z-Man »

Sorry, I'm not familiar enough with the patch to be of any help.
Kira~!@
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Post by Kira~!@ »

z-man wrote:Sorry, I'm not familiar enough with the patch to be of any help.
np man
but u r better than me :)
does anyone know how?
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voodoo
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Post by voodoo »

Kira~!@ wrote: however there are a few bugs :(
1) when someone picks up two flags and is shot, the server crashes
2) at the end of a round the server crashes
I've tried a 3 teams ctf a while ago and it was crashing often. I've looked at the code at this time and it appeared that it is not written to allow a player to hold 2 flags at the same time but there's nothing to avoid this situation.
So I gave up.

Don't use anything else than 1 or 2 flags with 2 teams with the current patch.

I might have time to look again at this as I know a bit better pig patch now.

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Your_mom
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Post by Your_mom »

You may want to change the author of the map next time :)... Not that I'm complaining.
Kira~!@
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Post by Kira~!@ »

Your_mom wrote:You may want to change the author of the map next time :)... Not that I'm complaining.
lol i would like 2 give us duel credit
but it was ur map i based it off, and i thought u would get mad
also, how come ur map is in the hack?
and how long ago was the hack made?
also does anyone know what would happen if a flag was but equidistant from 2 spawning zones?
who would it belong to?
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voodoo
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Post by voodoo »

It will be assign to the one team on one of the two spawn point (always the same spawn point, the team can change according to the current score).

If you put a flag right in the center, you should use the 1 flag mode.
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