Zones v2 tricks, tip and rip-off

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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philippeqc
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Post by philippeqc »

QUARG wrote:I got to thinking today about the zones themselves how they seem to get in the way while playing. Is there currently a way to set zone height or transparency in the map_file?

example:

<Zone effect="fortress">
<ShapeCircle radius="400" height="10" growth="-0.4">
<Point x="0.010" y="-0.005" />
</ShapeCircle>
</Zone>
Color: Yes
http://wiki.armagetronad.net/index.php?title=Zones_v2

There is an alpha component to the Color element. It can also be controlled, as they other components, from a ZoneInfluence.

Height: No. But it should be trivial to add it. Why not try it yourself?
http://forums.armagetronad.net/viewtopi ... 312#193312

-ph
Canis meus id comedit.
QUARG
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Joined: Thu Sep 14, 2006 2:38 pm
Location: montreal

Post by QUARG »

Ty but quite honestly i woudnt know were to begin. I would have to learn how the structure of the game works before it could attept something like this.

edit:
So i was finally able to open the development files and look at the game structure. I have to ask, did you guys write this all out by hand or are there tools such as inkscape for mapping?
I must send my respect out to every person working in this field. I dont know how you can keep track of all this and even begin debugging once you get to a certain point in the project.
All i can say is WOW. WD

All i need to figure out now is how to compile this...
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