Fortress Test Server
Moderator: Z-Man
- Rain
- Round Winner
- Posts: 300
- Joined: Sat Apr 15, 2006 2:59 pm
- Location: a random empty server playing with bots
i really do not see the digging problem in fortress and rare times it happen it is just funny in a dog-fight, like every move not abused.
i think the fortress element naturally limits murder fights in the grid and this allow us to not be worry about "strange behaviours".
i mean that since the objective is to conquer the enemy zone, you will not expect a player to camp or build sculptures in arena corners.
so, except newbies and bots, everyone will use moves server allow him/her to use to conquer that zone and win the round.
however lowering rubber is somewhat i would like to try. several times me and madmax enjoyed 2 rubber sumo.
also CYCLE_WIDTH (if still exists) could be interesting to play with.
in these day i want to work on a new map, i hope it will be ready as soon as possible to show you.
i think the fortress element naturally limits murder fights in the grid and this allow us to not be worry about "strange behaviours".
i mean that since the objective is to conquer the enemy zone, you will not expect a player to camp or build sculptures in arena corners.
so, except newbies and bots, everyone will use moves server allow him/her to use to conquer that zone and win the round.
however lowering rubber is somewhat i would like to try. several times me and madmax enjoyed 2 rubber sumo.
also CYCLE_WIDTH (if still exists) could be interesting to play with.
in these day i want to work on a new map, i hope it will be ready as soon as possible to show you.
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Another thing that came up a while ago (but wasn't tried I think), was to make the rubber not to refill, and you'd have a fixed amount to spend during the round.
Maybe that could bring some more tactics to the grid
Also, I'd like to see people aiming for sharp turns more often... as opposed to just fixing with the giant amount of rubber
I mean, look at the gameplay on the rubberless server. No place for corrections. You either turn at the right time, or pretty much die.
A fortress server closer to this would be great to try IMHO.
Maybe that could bring some more tactics to the grid
Also, I'd like to see people aiming for sharp turns more often... as opposed to just fixing with the giant amount of rubber
I mean, look at the gameplay on the rubberless server. No place for corrections. You either turn at the right time, or pretty much die.
A fortress server closer to this would be great to try IMHO.
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- Adjust Outside Corner Grinder
- Posts: 2003
- Joined: Tue Nov 07, 2006 6:02 pm
- Location: paris
- Contact:
you can do that actually
play with
and negative values of
play with
Code: Select all
cycle_rubber_delay
Code: Select all
cycle_rubber_delay_bonus