Fortress Moviepack
Fortress Moviepack
I've put together a moviepack to be used only in the fortress arena. Some help and additions from wrtlprnft, thanks.
If you don't play fortress, don't bother with it, it won't help you in any way.
There is help on installing moviepacks here.
In order to see the floor you will have to use the in game menu. From the main menu, follow the path:
system setup > display settings > Detail settings > Floor Detail
It should read: Textured Plane
The original svg file for the floor and walls is included in the pack. I would be interested to see what someone with any design skills might come up with.
If you don't play fortress, don't bother with it, it won't help you in any way.
There is help on installing moviepacks here.
In order to see the floor you will have to use the in game menu. From the main menu, follow the path:
system setup > display settings > Detail settings > Floor Detail
It should read: Textured Plane
The original svg file for the floor and walls is included in the pack. I would be interested to see what someone with any design skills might come up with.
- Attachments
-
- moviepack.zip
- The Moviepack.
- (615.25 KiB) Downloaded 558 times
- wrtlprnft
- Reverse Outside Corner Grinder
- Posts: 1679
- Joined: Wed Jan 04, 2006 4:42 am
- Location: 0x08048000
- Contact:
Re: Fortress Moviepack
When it comes to designing maps you're the best IMHO, so you must have some design skillsed wrote:I would be interested to see what someone with any design skills might come up with.
There's no place like ::1
- Lucifer
- Project Developer
- Posts: 8640
- Joined: Sun Aug 15, 2004 3:32 pm
- Location: Republic of Texas
- Contact:
Hey, I haven't looked too closely at it, but would it be possible to split it into quadrants? Maybe quadrant's the wrong word, but here's a sketch of what I was thinking, attached to this post.
The idea is that I've noticed there are three ranks from fortress to fortress, and three columns from left to right. If they were somehow marked, it could facilitate communication quite a bit. At the very least, it would help players orient themselves.
The idea is that I've noticed there are three ranks from fortress to fortress, and three columns from left to right. If they were somehow marked, it could facilitate communication quite a bit. At the very least, it would help players orient themselves.
- Attachments
-
- armaquadrants.png
- (1.99 KiB) Downloaded 209 times
- Lucifer
- Project Developer
- Posts: 8640
- Joined: Sun Aug 15, 2004 3:32 pm
- Location: Republic of Texas
- Contact:
Hm, it might also be worth adding arrows to each quadrant that point to the nearest fortress. They could be neutral-colored, and only one in each quadrant. I think that would be useful, but don't want the floor too cluttered either.
Anyway, soon as I get 3d acceleration working again, I'll try this moviepack out. It looks very useful.
Anyway, soon as I get 3d acceleration working again, I'll try this moviepack out. It looks very useful.
- 2020
- Outside Corner Grinder
- Posts: 1322
- Joined: Thu Dec 29, 2005 9:21 pm
- Location: the present, finally
good thinking
ed
starting positions numbers is cool
definitely for concs line of thinking of a dedicated fortress version
and the 3-2-1-0 lines at the centre are excellent too
colour coded from purple, green, orange to red
very nice
and the circle and two outer squares
i am sure you have thought about the colour codes for those
and i would like to hear why you haven't gone for a similar code
green outer square, orange inner square and red fortress...
the three longitudinal channels
left right and centre
are subtly marked with the digits and i think that is enough...
not sure about the walls
though
well done
and thanks again
i will use it and give feedback
will look good on the vids i hope
ed
starting positions numbers is cool
definitely for concs line of thinking of a dedicated fortress version
and the 3-2-1-0 lines at the centre are excellent too
colour coded from purple, green, orange to red
very nice
and the circle and two outer squares
i am sure you have thought about the colour codes for those
and i would like to hear why you haven't gone for a similar code
green outer square, orange inner square and red fortress...
the three longitudinal channels
left right and centre
are subtly marked with the digits and i think that is enough...
not sure about the walls
though
well done
and thanks again
i will use it and give feedback
will look good on the vids i hope
hold the line
- DDMJ
- Reverse Outside Corner Grinder
- Posts: 1882
- Joined: Thu Jun 08, 2006 12:15 am
- Location: LA, CA, USA, NA
- Contact:
2020: take a look at Luzifer's version of this:
http://forums.armagetronad.net/viewtopic.php?t=17994
http://forums.armagetronad.net/viewtopic.php?t=17994
- 2020
- Outside Corner Grinder
- Posts: 1322
- Joined: Thu Dec 29, 2005 9:21 pm
- Location: the present, finally
o wow
you mean it has been about for a while
very nice
perhaps the lines 3-2-1-0 should be spread out a little more
i will try playing on it for a bit
to find out where people split relative to current markings
but my guess is
we want it spread a little more
so we can say to pos6,7,8 to split before 3
pos4,5 before 2
pos3,2 before 1
which gives pos1 the opportunity to hit 0
we could also write words like
1 point
2 left forward
3 right forward
4 left mid
5 right mid
6 left def
7 right def
8 rear
without the numbers?
i am thinking about peeps who start the game immediately
wrt conc's tron_fortress idea
and all these different types of numbers might be too much
you mean it has been about for a while
very nice
perhaps the lines 3-2-1-0 should be spread out a little more
i will try playing on it for a bit
to find out where people split relative to current markings
but my guess is
we want it spread a little more
so we can say to pos6,7,8 to split before 3
pos4,5 before 2
pos3,2 before 1
which gives pos1 the opportunity to hit 0
we could also write words like
1 point
2 left forward
3 right forward
4 left mid
5 right mid
6 left def
7 right def
8 rear
without the numbers?
i am thinking about peeps who start the game immediately
wrt conc's tron_fortress idea
and all these different types of numbers might be too much
hold the line