3d models supported?
- Lucifer
- Project Developer
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3d models supported?
What models are supported by AA right now? ANybody know? I'm looking for export scripts for Blender that will export to a format AA understands....
- Tank Program
- Forum & Project Admin, PhD
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zmodelor is a free modeling program for driving games & it exports to .mod i dunno if they actually work yet.. but i'd like to go this route, seeing as the moviepack bikes wheels dont actually spin
the moviepack bikes are .ase & easily replaced with .ase from many modeling programs
anyone know of a .mod exporter for 3dmax, or a .3ds to .mod stand alone converter ?
the moviepack bikes are .ase & easily replaced with .ase from many modeling programs
anyone know of a .mod exporter for 3dmax, or a .3ds to .mod stand alone converter ?
Re: 3d models supported?
Oh, if it is Z-modeler, i can also make mod files
good to know...
edit:
good to know...
edit:
lol my version of zmodeler supports everything (3ds, .max, carmods from GTA....) but not .modSuPeRTaRD wrote:zmodelor is a free modeling program for driving games & it exports to .mod i dunno if they actually work yet.. but i'd like to go this route, seeing as the moviepack bikes wheels dont actually spin
the moviepack bikes are .ase & easily replaced with .ase from many modeling programs
anyone know of a .mod exporter for 3dmax, or a .3ds to .mod stand alone converter ?
Last edited by Word on Thu Apr 09, 2009 2:49 pm, edited 1 time in total.
- Jonathan
- A Brave Victim
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Re: 3d models supported?
Nice little bump. Anyway, .mod isn't a standard format; it's a simple contraption that exists just for Arma, if it's not one of the dozens of unrelated formats. And while it gets you spinning wheels, texturing is limited.
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