Revan wrote:DDMJ wrote:What happens if someone with dialup is in the game. Are you saying that no one will gets points for killing them
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If the server was set to do so, yes. I wouldn't recommend setting a server up that doesn't reward players that have lag. I would rather have a detector that informs the players that lag was a factor of a kill.
This is a awful idea, its similar to the netcoding that almost destroyed halflife online. The benefits of high ping outweighed the disadvantages so that people induced lag in order to gain them. Again in tron I would be willing to play at 200 ping if it meant no one got points for killing me.
Perhaps a small ping graph could be displayed for each player on request, including dropped frames or showing unstable ping, then at least you can shut people up who cry lag all the time with evidence.
Although I can imagine it now
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"player 1: OMG lag"
"player 2: Your ping hasnt changed in 5 min"
"player 1: Look it went from 50 to 51 when you killed me. how can anyone play like this"
Or maybe just a simple value showing peoples mean ping and the variance, then instability would show up as a high variance. Box plot would probably be the ideal display but a bit difficult in the space in the score table.
Also what I find much worse is the degradation in fps as servers get full(and on ctf in long games). I have tried running a profiler but haven’t seen anything one thing that by itself will make a big dent in performance if optimised. Any ideas how to improve the fps greatly(other than the usual stuff like buy a better gfx card or overclock it)?