[solved][svg2aamap]buggy svg?

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
Post Reply
epsy
Adjust Outside Corner Grinder
Posts: 2003
Joined: Tue Nov 07, 2006 6:02 pm
Location: paris
Contact:

[solved][svg2aamap]buggy svg?

Post by epsy »

i'm trying now to design maps with Inkscape(i did tried before but didn't saw there was some buttons to position things exactly where we want) but i encounter some problems...

here's a complicated fortress map that i did to convert. but it still give me errors in previews or shows me only a little part of the map :/

all is in the tbz2 file

Image
Attachments
littlebubblesbuggymap.tar.bz2
original svg, original in png, aamap as rendered with it.
(52.58 KiB) Downloaded 281 times
Last edited by epsy on Mon Dec 25, 2006 4:39 pm, edited 1 time in total.
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

I looked at the SVG, and it seems you are making the zones in the wrong way. Only in Illustrator does a group layer called win-zones/death-zones/fortress-zones filled with circles work. Inkscape outputs circle elements as a Path element using a path command we don't support yet. See this post on how to make zones properly in Inkscape.

So, besides that, your map is being outputted correctly – the “zones” as you have them now are being interpreted as walls.

Edit: Oh, and you have duplicated “zones” on the upper part of the SVG.
Attachments
The map-preview
The map-preview
epsy
Adjust Outside Corner Grinder
Posts: 2003
Joined: Tue Nov 07, 2006 6:02 pm
Location: paris
Contact:

Post by epsy »

thanks, this clarified things.

:)
Attachments
the map, as finished
the map, as finished
Post Reply