
I Blame Liz
Yes, the rubber meter is reversed. If you get used to it, as some of us have, you may find it an improvement. Personally, i prefer how it tells me how much i have left, instead of how much used. I find it a little easier to push the envelope of not quite burning my rubber out...but using practically all of it at times...especially when trying to defend in fort.Olive wrote:Reversed rubber meter?vogue wrote:For anyone who's too lazy/unwilling to download the game, I made a quick video:
http://www.youtube.com/watch?v=eYA7ZYYJ7C0
Sounds subjective.compguygene wrote:
Yes, the rubber meter is reversed. If you get used to it, as some of us have, you may find it an improvement. Personally, i prefer how it tells me how much i have left, instead of how much used.
That is the best and shortest description of rubber I've ever seen. I just want to point out that all the other things you don't like about it derive from these mechanisms you've described.Phytotron wrote:I would have a wall-touching system reminiscent of the game Tetris. You know how in Tetris, when your falling block makes contact with the others, you get a split-second to slide it before it gets locked in place. It would behave similarly, where you'd get a consistent, predetermined split-second to make contact with a wall before exploding. It could be configurable for being based on actual time or speed (distance traveled), but it would always be consistent.
You can also reverse the rubber meter in 0.3.0.compguygene wrote:Yes, the rubber meter is reversed. If you get used to it, as some of us have, you may find it an improvement. Personally, i prefer how it tells me how much i have left, instead of how much used. I find it a little easier to push the envelope of not quite burning my rubber out...but using practically all of it at times...especially when trying to defend in fort.
I tried it out a few hours ago, and it was exactly like I was afraid off.Mkay1 wrote:Sounds subjective.compguygene wrote:
Yes, the rubber meter is reversed. If you get used to it, as some of us have, you may find it an improvement. Personally, i prefer how it tells me how much i have left, instead of how much used.
Usefull but diffrent, idk if people like freako would be able to handle the change after so many years.
And my opinion about Origins,First, I'm playing with these build for a few days (mainly local game). I use to have some weird behavior with previous build: a kind of delay between the keystroke and the effective turn even in local game (using windows xp on a macbook. Driver is an nvidia one) ...
I am going to be playing with a "nightly build" of the trunk series soon. I just need to get around to putting linux mint on my main computer, and updating my linux install in my netbook. I was already thinking of making my own cockpit, because i haven't found one that I really love yet.Lucifer wrote:You can also reverse the rubber meter in 0.3.0.compguygene wrote:Yes, the rubber meter is reversed. If you get used to it, as some of us have, you may find it an improvement. Personally, i prefer how it tells me how much i have left, instead of how much used. I find it a little easier to push the envelope of not quite burning my rubber out...but using practically all of it at times...especially when trying to defend in fort.I don't remember if anybody's made a cockpit that uses a reversed meter, though.
For what it's worth, I am the person that will be pretty much be running thefreako wrote:I tried it out a few hours ago, and it was exactly like I was afraid off.Mkay1 wrote:Sounds subjective.compguygene wrote:
Yes, the rubber meter is reversed. If you get used to it, as some of us have, you may find it an improvement. Personally, i prefer how it tells me how much i have left, instead of how much used.
Usefull but diffrent, idk if people like freako would be able to handle the change after so many years.
It has the same problem for me as the latest 0.3.x releases. (That's why I'm still running a 2 year old release *maybe older*)
(I'm pretty sure the *fork* isn't based on the 0.3.x branch, but for some strange reason it has the same flaw)
There's a delay between the keystroke and the actual turn in the game, it's such a difference for me that upgrading to a newer 0.3.x version is not an option, because I'm actually able to make such an amount of keystrokes when I play, that my bike is still turning when I'm not touching my keyboard anymore (for a short period, but definitely noticeable)
There's only 1 other person, who had the same flaw.
Here's a quote from Voodoo who noticed the same problem, but for him it just suddenly dissapeared
And my opinion about Origins,First, I'm playing with these build for a few days (mainly local game). I use to have some weird behavior with previous build: a kind of delay between the keystroke and the effective turn even in local game (using windows xp on a macbook. Driver is an nvidia one) ...
It's better then I thought it would be, but the difference with the *normal* armagetron version is to big.
And that's why I'll never play it.
Really? The only theme that seems to force a minimum width is lackarma2 (the default one), and even with that, everything fits into an 800 pixel wide Konqueror window. Provided you block the worst of the obnoxiously wide signature images, of course, or disable signatures completely. Haven't tested other browsers or different font sizes.compguygene wrote:Edit: This forum needs some side scrolling on said monitor as well.
Kinda oops on this forum side-scrolling on this monitor! After seeing what you wrote I went over to the kids computer here, and realized that I must have in a hurry peeked into this forum with the monitor set at 640x480. One old windows game my son plays randomly leaves the computer in that resolution. I am viewing in 1024x768 and this forum displays properly. Its was a very hectic day yesterday between 2 kids that have been home and sick since saturday. Plus a quick hospital visit for my daughter that took 5 hours to determine that she just needed one more medicine for a few days to get well. No worries, we only went to a hospital ER because we really had no other choice. Fortunately, I was able to take my netbook to continue to do tr2n and arma related stuff.Z-Man wrote:Really? The only theme that seems to force a minimum width is lackarma2 (the default one), and even with that, everything fits into an 800 pixel wide Konqueror window. Provided you block the worst of the obnoxiously wide signature images, of course, or disable signatures completely. Haven't tested other browsers or different font sizes.compguygene wrote:Edit: This forum needs some side scrolling on said monitor as well.
Also, you probably missed my follow up questions to your new user tests
Fixed, sorta.dubStep wrote:Just because sine & I only play arma, doesn't mean we play only arma.
Using Arma, the only way I even try to do it anymore is by typing "/login Phytotron@forums." I leave the Global ID in my Player Settings blank, and never go to the Authentication menu option. Why would one need to authenticate a local game, anyway?Van-hayes wrote:Authentication stuff
Agreed, big time.Z-Man wrote:And both our default keyboard layouts need to changeThe natural expectation of any reasonably experienced PC gamer is that control works either over the cursor keys or WASD. You can document your layout on your webpage as much as you like, players don't read it.
Um, are you sure you're not just responding to CYCLE_DELAY 0.1?freako wrote:There's a delay between the keystroke and the actual turn in the game
Well, sure, if you only quote half the description, it sorta is how rubber works sometimes.Lucifer wrote:That is the best and shortest description of rubber I've ever seen.
Me too.I'm curious if someone can implement the same concept and have it behave differently, or in a more desired way.