Wild West CTF bug

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kyle
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Re: Wild West CTF bug

Post by kyle »

Kyle's CTF Bugfarm Is now up.

Please say in the chat that you spot the bug.

This is the exact same settings as ww - ctf
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Word
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Re: Wild West CTF bug

Post by Word »

Any news?

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kyle
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Re: Wild West CTF bug

Post by kyle »

noone has been there to break it
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Word
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Re: Wild West CTF bug

Post by Word »

heh, ok, that's a shame. I'll try to do it tonight.

Word
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Re: Wild West CTF bug

Post by Word »

I was there with some others, but we weren't able to trigger the bug. Probably too few multibinders. I'll try again some time after Christmas.

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kyle
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Re: Wild West CTF bug

Post by kyle »

Ping me on IRC when you try again, I'll try to be there. Maybe I've closed off a lot of the cases, so it is more rare than it was before. the only thing I've changed locally for that server is enable debugging and I've added a few more debug lines from the code pushed on sty+ct
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Magi
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Re: Wild West CTF bug

Post by Magi »

The length of the round seems to be an impacting factor here, short rounds won't trigger it, long rounds almost always crash. I was playing in a fort server with modified settings for fun, one of these settings was respawn time 0 so we would all stay alive, when one of the teams finally reached 100 points, all in one round since we collapsed zones at the start, I would black screen and time out at the start of a new round. So I would recommend attempting to duplicate this bug by keeping everyone alive and making the rounds go until the deathzone spawns
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bye

Word
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Re: Wild West CTF bug

Post by Word »

I have time this weekend, in case anyone wants to help. Kyle, what do you think of Magi's post? Could the round's length be a factor?

Recko
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Re: Wild West CTF bug

Post by Recko »

any progress on this.. :?:

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vov
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Re: Wild West CTF bug

Post by vov »

It just occured to me that this might well be a client bug - after it happening to me right now my client also crashed to desktop right afterwards.
D'oh. :pacman: :sdot: :sdot: :sdot:

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