Wild West CTF bug

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kyle
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Re: Wild West CTF bug

Post by kyle »

Thanks for the details, I think I may have enough to attempt a blind fix.
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kyle
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Re: Wild West CTF bug

Post by kyle »

Pushed a potential fix to sty and sty+ct, my thinking is it is trying to respawn when the game is destroying object, or creating the objects, So I added a check to make sure it is only called while playing. This could have been a bug early on which was "fixed" by not allowing respawns after the deathzone had been activated.
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compguygene
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Re: Wild West CTF bug

Post by compguygene »

The WW =Capture the Flag= Texas server has the update from kyle applied. Please test it out!
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Word
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Re: Wild West CTF bug

Post by Word »

Thanks, we'll do that. Does anyone know how to contact Tru though? Not sure whether he checks Arma forums.
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vov
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Re: Wild West CTF bug

Post by vov »

The Potato Servers have been updated to the new version as well. Some are really respawn heavy and triggered the bug a lot (Bounty Hunt, Chaos Sumo) so I'll try to get some people there to test.
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Re: Wild West CTF bug

Post by Word »

I played Ww CTF Texas and the bug still occurs. Debug recording here (recorded with 0.4, you should be able to fastforward at least 6 minutes):
https://www.dropbox.com/s/hm393yiwpzji7 ... aarec?dl=0

some more observations that might help:

1. Note that it happened to vov right when he entered, but he didn't make a recording of it - you just see him saying that in the chat.
2. Note that it took so long to happen when there were just 4 people in the server. Again, it usually happens after 3 or 4 rounds, and perhaps it really has to do with the amount of turns/chat or something like that, because vov and shoebat actually tried to "spam" the server by multibinding, and apparently that helped.
3. Note that I'm still awesome at CTF.
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kyle
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Re: Wild West CTF bug

Post by kyle »

Thanks compguy and vov for updating your servers.

Turns out what I thought I was doing in my fix last night was to prevent the respawn from being fired before the game starts at 0 and prevent them after there is a winner. However those conditions were still possible so I added those checks explicitly and checked to make sure.

Anyway pushed this updated fix to the same locations.

Hopefully this is what it was, (if not I'll try to watch words debug recording)
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vov
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Re: Wild West CTF bug

Post by vov »

Updated my servers again, no problem.

Edit: and again (793). I've written a script for it now :P
Last edited by vov on Fri Dec 11, 2015 11:56 am, edited 1 time in total.
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Z-Man
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Re: Wild West CTF bug

Post by Z-Man »

Sounds like you may be on the right track. I never got that far.
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Re: Wild West CTF bug

Post by Word »

BTW, I also tried to make that recording using the normal 0.4 recorder, but it didn't seem to save the file on my desktop. So I used "Run" and the command, but then recorded it directly to "C:\" (laziness), where it didn't appear. Armagetron Playback still played that file by default, but I couldn't find it anywhere in "C:\". After an hour I found it in Windows 8's VirtualStore folder (which apparently wasn't indexed), in case that helps anyone. When I double-clicked on the file and declared it should be opened with Arma, it just gave me an error, so I had to use the "Run" window for that as well - so don't be irritated if you can't run the file the easy way.
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ConVicT
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Re: Wild West CTF bug

Post by ConVicT »

I've no idea what you mean lol.
When people try to play it, it won't try to find your install directory... :?

Edit: And you should use a better file host. Your host makes me sigh up. (didn't bother downloading/watching because of it)
E.G mediafire

Edit again: it let me download without signing up the 3rd time I tried... weird.
Don't ask why I tried 3 times - assume it's because my second edit can happen.
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kyle
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Re: Wild West CTF bug

Post by kyle »

Under the sign up in small print there it a continue download without creating an account.

My problem with running it is getting that exact 0.4 version.
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ConVicT
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Re: Wild West CTF bug

Post by ConVicT »

kyle wrote:Under the sign up in small print there it a continue download without creating an account.
Ah, small print is where they get me. /me needs glasses.
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kyle
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Re: Wild West CTF bug

Post by kyle »

Fixed 2 more bugs, apparently when a player enters as spectator they are still on a team, so it keeps respawing them for the round, also when a player is suspended they were getting respawned, until the end of round when they were removed from the team. So I added those checks too.
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compguygene
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Re: Wild West CTF bug

Post by compguygene »

Ww CTF is updated to the latest fix. Players are in there now! The server is booted with the new updates which I hope will work. Thanks kyle.
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