King of the Sand/Cubicle Fortress update

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epsy
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King of the Sand/Cubicle Fortress update

Post by epsy »

First, Sand Fortress(hosted in Germany) got a new cousin over in Georgia, USA: King of the Cubicle Fortress. Now you can fight over who gets to keep the cubicle cave.

Both servers now alternate leader/runner-up defends, and as such, the scoring has been altered to give attackers less of a bonus. It is now 150 points for winning the round and 50 points for conquering the fortress. The conquest rates are left unchanged. The competitive version is left unchanged(100 for a round win and another 100 for conquering the base, with the leader always defending the fortress).

I am considering moving the defenders spawn to the side of the zone, to help with a faster set up. What do you think?

The configs are both available for RINCLUD'ing:

Code: Select all

RESOURCE_REPOSITORY_SERVER http://resource.hashpickup.net/
RESOURCE_REPOSITORY_CLIENT http://resource.hashpickup.net/

# For competitive play
RINCLUDE epsy/kotf/kotf-0.1.aacfg.cfg

# For public play
RINCLUDE epsy/kotf/kotf_alt-0.1.aacfg.cfg
Vitalit
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Joined: Sat Feb 02, 2013 7:26 am

Re: King of the Sand/Cubicle Fortress update

Post by Vitalit »

oooh i look forward to testing it out, I think having the respawns set to the side of the zones would be refreshing and functional
XD|VIPer
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Re: King of the Sand/Cubicle Fortress update

Post by XD|VIPer »

The bots can talk?? What?
The bot said: "LaTeX: Hehe! Got you!"
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LOVER$BOY
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Joined: Thu Jan 24, 2008 12:46 pm

Re: King of the Sand/Cubicle Fortress update

Post by LOVER$BOY »

XD|VIPer wrote:The bots can talk?? What?
The bot said: "LaTeX: Hehe! Got you!"
You know... that could also be the console_message :P
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epsy
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Posts: 2003
Joined: Tue Nov 07, 2006 6:02 pm
Location: paris
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Re: King of the Sand/Cubicle Fortress update

Post by epsy »

Nah, I accidentally left DEBUGLEVEL=2 on, but that's fixed now. It says that when it thinks it trapped you.
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