an experiment on armagoshdarnish
Moderator: Verement
an experiment on armagoshdarnish
first, my feet are freezing, only 58 degrees in my office.. anyway
I have zero'd the rubber and cycle delay on Armagoshdarnish. This is an experiment. I believe lag is reduced, and I encourage you coders to drop in and see what you observer.
Now there is a small amount, but it seems to correspond with ping. And I mean small. I haven't once been confused by what happened because of lag smacking.
I turned the brake back on, and it does seem to cause some 'distortions'. Observe that too.
I don't want to say any more. I would like to hear your obsevations. These settings will be in place for the weekend.
I have zero'd the rubber and cycle delay on Armagoshdarnish. This is an experiment. I believe lag is reduced, and I encourage you coders to drop in and see what you observer.
Now there is a small amount, but it seems to correspond with ping. And I mean small. I haven't once been confused by what happened because of lag smacking.
I turned the brake back on, and it does seem to cause some 'distortions'. Observe that too.
I don't want to say any more. I would like to hear your obsevations. These settings will be in place for the weekend.
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Re: an experiment on armagoshdarnish
Wait a minute, I thought you Canadians were on that new-fangled metric system. Doesn't that use Celcius for temperature?ishAdmin wrote:first, my feet are freezing, only 58 degrees in my office.. anyway
new settings
I like the new settings. It takes new skills to play in this room now, new strategies and new tactics. Yes you can grind. Yes you can still double bind keys but you can't hit them at the same time, you need to adjust a small time difference similar to rattling fingers.
I have seen very little lag and twice I have seen an opponent's tail not drawn immediately but that ony happened for a second or so.
Now, lag is usually severe when there are 7 or 8 of us playing. That has not happened here yet a lot because players get a cold shoulder and leave when they realized the rules aren't the same. Wussies!
Get a thicker skin, I say.
I have seen very little lag and twice I have seen an opponent's tail not drawn immediately but that ony happened for a second or so.
Now, lag is usually severe when there are 7 or 8 of us playing. That has not happened here yet a lot because players get a cold shoulder and leave when they realized the rules aren't the same. Wussies!
Get a thicker skin, I say.
I put rubber back to 4, but i left ping rubber at 0. I'm wondering if ping rubber contributes to inconsistent lag issues as well.
Anyway, experiment over. I'm convinced that lag is reduced with zero rubber. People who were far away were losing packets and getting large corrections, but that's really a different issue. I'm curious to see how it now goes with zero ping rubber.
Anyway, experiment over. I'm convinced that lag is reduced with zero rubber. People who were far away were losing packets and getting large corrections, but that's really a different issue. I'm curious to see how it now goes with zero ping rubber.
Cycle delay back to where it was?
When I make a double-bind initiated U-turn it looks sharper (thinner) than a few days ago.
Re: Cycle delay back to where it was?
Yeah, I forgot what I had for cycle delay. It's probably lower than it was. I might adjust that again.2b|!2b? wrote:When I make a double-bind initiated U-turn it looks sharper (thinner) than a few days ago.