Here you can discuss Armagoshdarn, settings specific to it, what you think about it, etc.
- Shutout Match Winner
- Posts: 1199
- Joined: Sun Dec 21, 2003 1:18 am
- Location: A cave, Melbourne, Australia.
I don't propose the removal of brake, just have it as an option for the server admin. SUch as use brake explode would be a cool option lolLucifer wrote:Personally, I'd like a "explodes on brakes" setting, but removing brakes isn't exaclty a solution here. People use brakes, people like them, they add something to a player's tactical library (don't know what, brakes are for sissies you know), but they are kind of an expected part of the game at this point.subby wrote:I noticed that your cycle_brake is set to 5
Set CYCLE_BRAKE to 0 or even set it to -0.0001
Removing the brake (or making it ever so slightly accelerate) should make it harder to rip, if not making it impossible. (ie keep ketting closer to wall until ....)
- Project Developer & Local Moonshiner
- Posts: 8610
- Joined: Sun Aug 15, 2004 3:32 pm
- Location: Republic of Texas
[Ramen]Focus is kess. I probed him just right, and God was there to check on details I didn't personally know. So there ya go, Focus is kess.Lucifer wrote:The ramen noodles guy is radiofiasco, and I *think* I've seen him and kess in the grid together. I definitely don't see radiofiasco pulling the kind of crap kess is reputed for, but the few times I've seen kess he was just playing, not causing trouble. Radiofiasco can be irritating sometimes (oh my ******' ramen noodles shut the shit up already about it), but overall he's a good player, from what I've seen.root down wrote:(as i'm convinced the ramen noodles guy is kess)
A sure bet woud be if kess ever talked about ramen noodles, proposing to his girlfriend, and living in a dorm.