TheServerPharm AU is now open! Aussie gameservers!

Here you can discuss anything about the servers hosted by The Server Pharm!

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compguygene
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TheServerPharm AU is now open! Aussie gameservers!

Post by compguygene »

After 6 months of waiting, a deal finally opened up on a basic OpenVZ Australian VPS that fit my small budjet! So, for now there are 3 Aussie servers:
Ladle xx (TheServerPharmAU) which is a standard Ladle server, but normally set for 8 player teams, except during ladles.
Aussie Outback Sumo. Standard Sumo, but with chutes, same map as Twixted Xats Sumo. MAX_PLAYERS 8 MAX_CLIENTS 10
Aussie Outback Fortress. Standard Ladle server, but setup the same as my Ladle Practice Servers. Any authenticated player can lock teams and setup a match. MAX_PLAYERS 12 MAX_CLIENTS 16.

If you would like to really get your skills up to be able to cope with "whatever" ping....try these servers out!
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by DDMJ »

Stability FTW! :P

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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by Jonathan »

Hey, there's no packet loss there. Stop whining. :P

Euro ping if anyone cares:

Code: Select all

$ ping -c 10 27.50.94.115
PING 27.50.94.115 (27.50.94.115): 56 data bytes
64 bytes from 27.50.94.115: icmp_seq=0 ttl=47 time=523.382 ms
64 bytes from 27.50.94.115: icmp_seq=1 ttl=47 time=505.590 ms
64 bytes from 27.50.94.115: icmp_seq=2 ttl=47 time=676.180 ms
64 bytes from 27.50.94.115: icmp_seq=3 ttl=47 time=596.832 ms
64 bytes from 27.50.94.115: icmp_seq=4 ttl=47 time=518.314 ms
64 bytes from 27.50.94.115: icmp_seq=5 ttl=47 time=746.045 ms
64 bytes from 27.50.94.115: icmp_seq=6 ttl=47 time=665.680 ms
64 bytes from 27.50.94.115: icmp_seq=7 ttl=47 time=586.741 ms
64 bytes from 27.50.94.115: icmp_seq=8 ttl=47 time=507.816 ms
64 bytes from 27.50.94.115: icmp_seq=9 ttl=47 time=737.171 ms

--- 27.50.94.115 ping statistics ---
10 packets transmitted, 10 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 505.590/606.375/746.045/89.440 ms
Seems it stopped spiking as badly. Not that it looks comfortable.
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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by compguygene »

You should try playing in the server... for now.

If people like it some, when I can afford to, I will replace it with a better server. I am leery of paying double the price, if nobody cares at all. But, for some players, the ping variance appears to be within a spread of 15-30 ping on ~300ms that is 5%-10%. Also, when you experience the effects of CYCLE_PING_RUBBER which I have not tweaked yet, it helps.
After the Ladle, I am going to attempt to optimize the network settings, cycle_rubber_ping settings, etc. They are all what I use as defaults in most TheServerPharm Servers. You must always keep in mind that the traceroutes alone only tell part of the picture! There are plenty of good reasons why you really need to adjust the network settings and CYCLE_PING_RUBBER to your exact situation.

EDIT: It has been my experience that new servers are more spikey than ones that have been around.... I could give you a kinda geeky explanation of that. As the server gets more traffic from given points, the the internet routers involved do some optimizations of the processing of the packets.

EDIT: After warming up in a fortress server, I went to the TheServerPharm AU ladle server. I found that MAX_IN_RATE 300, MAX_OUT_RATE 300, and CYCLE_PING_RUBBER 4.77777 allowed a very stable simulation, and i was able to achieve a 4.9 grind under conditions that I can in other servers. The 4.77777 number is not arbitrary. After trying 3, 4, and 5, I tried 4.5, 4.65, 4.6666, 4.75, 4.77777, and 4.85, although not in that order.
Last edited by compguygene on Sat Jun 05, 2010 3:54 pm, edited 1 time in total.
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by Tank Program »

DDMJ wrote:Stability FTW! :P
Couldn't help but take that as a sort of challenge.

Code: Select all

$ ping -c 10 27.50.94.115
PING 27.50.94.115 (27.50.94.115) 56(84) bytes of data.
64 bytes from 27.50.94.115: icmp_seq=1 ttl=48 time=358 ms
64 bytes from 27.50.94.115: icmp_seq=2 ttl=48 time=358 ms
64 bytes from 27.50.94.115: icmp_seq=3 ttl=48 time=357 ms
64 bytes from 27.50.94.115: icmp_seq=4 ttl=48 time=357 ms
64 bytes from 27.50.94.115: icmp_seq=5 ttl=48 time=359 ms
64 bytes from 27.50.94.115: icmp_seq=6 ttl=48 time=360 ms
64 bytes from 27.50.94.115: icmp_seq=7 ttl=48 time=358 ms
64 bytes from 27.50.94.115: icmp_seq=8 ttl=48 time=359 ms
64 bytes from 27.50.94.115: icmp_seq=9 ttl=48 time=358 ms
64 bytes from 27.50.94.115: icmp_seq=10 ttl=48 time=358 ms

--- 27.50.94.115 ping statistics ---
10 packets transmitted, 10 received, 0% packet loss, time 8999ms
rtt min/avg/max/mdev = 357.325/358.515/360.450/1.074 ms
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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by subby »

Looks good to me

Code: Select all

Pinging 27.50.94.115 with 32 bytes of data:

Reply from 27.50.94.115: bytes=32 time=26ms TTL=46
Reply from 27.50.94.115: bytes=32 time=27ms TTL=46
Reply from 27.50.94.115: bytes=32 time=27ms TTL=46
Reply from 27.50.94.115: bytes=32 time=29ms TTL=46
Reply from 27.50.94.115: bytes=32 time=28ms TTL=46
Reply from 27.50.94.115: bytes=32 time=29ms TTL=46
Reply from 27.50.94.115: bytes=32 time=29ms TTL=46
Reply from 27.50.94.115: bytes=32 time=28ms TTL=46
Reply from 27.50.94.115: bytes=32 time=26ms TTL=46
Reply from 27.50.94.115: bytes=32 time=28ms TTL=46

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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by AI-team »

This server is awesome comp!
Almost no lag , sometimes it does just feel like a bad eu server even though my ping is ~400!
  
 
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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by compguygene »

Thanks, AI. A good part of the performance, is the very precise adjustment I made to CYCLE_PING_RUBBER.
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by Luke-Jr »

Just a reminder (hope I'm not intruding, gene-- delete this if it's a problem) that Lightfoot Hosting does offer Australia-based managed Armagetron hosting services. Nobody currently has this service, but it is available under "certain conditions" (which basically means minimum 16-slot). If someone wants to begin service within the next week, however, I'm willing to take the loss of renting an 8-slot Australia server in hopes of more customers once Australian Armagetron takes off a little. ;)

(note that these servers would have basically identical ping as gene's, since a traceroute shows his VPS is in the same datacenter I'd be using)

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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by compguygene »

Luke-Jr wrote:Just a reminder (hope I'm not intruding, gene-- delete this if it's a problem) that Lightfoot Hosting does offer Australia-based managed Armagetron hosting services. Nobody currently has this service, but it is available under "certain conditions" (which basically means minimum 16-slot). If someone wants to begin service within the next week, however, I'm willing to take the loss of renting an 8-slot Australia server in hopes of more customers once Australian Armagetron takes off a little. ;)

(note that these servers would have basically identical ping as gene's, since a traceroute shows his VPS is in the same datacenter I'd be using)
Glad that you stopped in to remind people. I do not plan to resell hosting. However, it would be nice to see somebody rent an Australian server from Lightfoot hosting, if only to get more Aussie traffic going.!
Armagetron: It's a video game that people should just play and enjoy :)
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm

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Re: TheServerPharm AU is now open! Aussie gameservers!

Post by kyle »

heh mine is the best

Code: Select all

$ ping -c 10 27.50.94.115
PING 27.50.94.115 (27.50.94.115) 56(84) bytes of data.

--- 27.50.94.115 ping statistics ---
10 packets transmitted, 0 received, 100% packet loss, time 8999ms
I wonder why I cannot connect to it. I wish i could, would be fin to play with some huge ping for once
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