Shovel 4 Rinclude & servers

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Cody
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Shovel 4 Rinclude & servers

Post by Cody »

Looks like shovel needs just 6 servers and the earliest config I could find for shovel is

Edit, went ahead and corrected this, just needs hosted

Also made it so we don't have to make an auth file.

Code: Select all

############################
#    Shovel 4 settings     #
############################ 
##      Auth Settings   ###
ACCESS_LEVEL START_NEW_MATCH 7
ACCESS_LEVEL_PLAY 19
ACCESS_LEVEL_CHAT 20

##        Basic physics        ##
CYCLE_SPEED 30
CYCLE_ACCEL 20
CYCLE_RUBBER 5
CYCLE_RUBBER_LEGACY 0
CYCLE_RUBBER_WALL_SHRINK 1
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0
EXPLOSION_RADIUS 2
WALLS_LENGTH 400

##    Sumo fortress physics    ##
FORTRESS_CONQUEST_DECAY_RATE -0.3
FORTRESS_CONQUEST_RATE 0
FORTRESS_DEFEND_RATE 0.6
FORTRESS_MAX_PER_TEAM 1
FORTRESS_CONQUERED_KILL_MIN 1
FORTRESS_CONQUERED_KILL_RATIO 1

##             Map             ##
SIZE_FACTOR 1
MAP_FILE epsy/sumo/TST/2v2v2v2-2010.09-1.aamap.xml(http://crazy-tronners.com/resource/epsy/sumo/2v2v2v2-2010.09-1.aamap.xml)

##            Spawns           ##
SPAWN_POINT_GROUP_SIZE 4

##           Scoring           ##
FORTRESS_CONQUERED_SCORE 60
SCORE_DIE 0
SCORE_KILL 30
SCORE_SUICIDE -30
SCORE_WIN 0
SCORE_HOLE 10

##           Winning           ##
FORTRESS_CONQUERED_WIN 0
FORTRESS_SURVIVE_WIN 1
LIMIT_ROUNDS 18
LIMIT_SCORE 99999
GAME_TYPE 0

##        Team politics        ##
AUTO_TEAM 0
TEAMS_MIN 2
TEAMS_MAX 4
TEAM_MAX_PLAYERS 2
TEAM_MIN_PLAYERS 0
ACCESS_LEVEL_SHUFFLE_UP 20
TEAM_BALANCE_WITH_AIS 0
ALLOW_TEAM_NAME_PLAYER 0
ALLOW_TEAM_NAME_COLOR 1
BUG_COLOR_OVERFLOW 0

##         No win zone         ##
WIN_ZONE_INITIAL_SIZE 0
WIN_ZONE_EXPANSION 0
WIN_ZONE_MIN_LAST_DEATH 9999
WIN_ZONE_MIN_ROUND_TIME 9999
WIN_ZONE_RANDOMNESS 0

## Single-player compatibility ##
SP_EXPLOSION_RADIUS 2
SP_GAME_TYPE 0
SP_SCORE_WIN 0
SP_SIZE_FACTOR 1
SP_TEAM_MAX_PLAYERS 2
SP_TEAM_MIN_PLAYERS 1
SP_TEAMS_MAX 4
SP_TEAMS_MIN 2
SP_WALLS_LENGTH 400

##    Keep the server quiet    ##
FILTER_COLOR_NAMES 1
AUTO_TEAM_SPEC_SPAM 0 

## Teams ##

#blue
team_name_1 "Team Blue"
team_red_1 0
team_green_1 7
team_blue_1 99

#White
team_name_2 "Team White"
team_red_2 15
team_green_2 15
team_blue_2 15

#lime
team_name_3 "Team Lime"
team_red_3 9
team_blue_3 1
team_green_3 99

#strawberry-red
team_name_4 "Team Red"
team_red_4 100
team_blue_4 3
team_green_4 0
Last edited by Cody on Sun Sep 21, 2014 6:06 pm, edited 3 times in total.

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kyle
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Re: Shovel 4 Rinclude & servers

Post by kyle »

white is not a good option, you can change your cycle to look like just about any colour


gold/yellow would probably be best
(ladle colour)

Code: Select all

team_name_2 "Team Gold"
team_red_2 4
team_green_2 2
team_blue_2 15
Image

Cadillac_
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Re: Shovel 4 Rinclude & servers

Post by Cadillac_ »

kyle wrote:

Code: Select all

team_name_2 "Team Gold"
team_red_2 4
team_green_2 2
team_blue_2 15
That doesn't sound like gold
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Lol^^^

Cody
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Re: Shovel 4 Rinclude & servers

Post by Cody »

kyle wrote:white is not a good option, you can change your cycle to look like just about any colour

Code: Select all

ALLOW_TEAM_NAME_PLAYER 0
stops that doesnt it?

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Re: Shovel 4 Rinclude & servers

Post by Cadillac_ »

Cody wrote:
kyle wrote:white is not a good option, you can change your cycle to look like just about any colour

Code: Select all

ALLOW_TEAM_NAME_PLAYER 0
stops that doesnt it?
I believe that even with that, the color of the player would still impact the bike color enough...
I feel like there were other commands that helped limit this but I'm too lazy to look...
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Magi
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Re: Shovel 4 Rinclude & servers

Post by Magi »

I always find that yellow and green look a lot closer to each other than any other colors
Image Image Image Image Image Image Image Image Image
Image

bye

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blondie
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Re: Shovel 4 Rinclude & servers

Post by blondie »

Code: Select all

RINCLUDE shovel/shovel4.cfg(http://www.trontimes.com/repository/files/shovel/shovel4.cfg)
I changed the team colors because those were awful.
Now, it's just default blue, default gold, red, and stronger white.

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Gazelle
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Re: Shovel 4 Rinclude & servers

Post by Gazelle »

Still short servers, can anyone help out here? Wish I could.

In fact I don't even see ritsuka's server up.

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theo
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Re: Shovel 4 Rinclude & servers

Post by theo »

So few hours before the event, we have no auth, no servers and a buggy configuration file.


Well it's not the first time it happens.

I'll see if I can set up a bunch of servers once these issues are fixed.

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Gazelle
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Re: Shovel 4 Rinclude & servers

Post by Gazelle »

I asked path and he put up a server. I don't know if the auth files are there, but atleast thats one up.

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Gazelle
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Re: Shovel 4 Rinclude & servers

Post by Gazelle »

I don't know if this helps any...

but the files are here, I think.

http://www.trontimes.com/repository/

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theo
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Re: Shovel 4 Rinclude & servers

Post by theo »

"Uploaded 21.09.2014 05:01 by theo" but thx ;)

I also updated the wiki

Cody
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Re: Shovel 4 Rinclude & servers

Post by Cody »

theo wrote:So few hours before the event, we have no auth, no servers and a buggy configuration file.


Well it's not the first time it happens.

I'll see if I can set up a bunch of servers once these issues are fixed.
Uh? if you actually read the config, you would see WE DONT NEED AUTH, servers we do need and how is the config file buggy? only thing that needed to be edited was the team colors. Drama queen

Cody
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Re: Shovel 4 Rinclude & servers

Post by Cody »

blondie wrote:

Code: Select all

RINCLUDE shovel/shovel4.cfg(http://www.trontimes.com/repository/files/shovel/shovel4.cfg)
I changed the team colors because those were awful.
Now, it's just default blue, default gold, red, and stronger white.
^ concord has the rinclude this is for server owners

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theo
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Re: Shovel 4 Rinclude & servers

Post by theo »

Ok then go play in pathetique's server.

Meanwhile I set up few servers to ensure shovel can happen.

</drama queen>

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