Shovel 2 (tst)

A place for threads related to tournaments and the like, and things related too.

Moderator: Light

Vogue
Match Winner
Posts: 759
Joined: Sun Nov 18, 2012 2:50 pm

Shovel 2 (tst)

Post by Vogue »

Thanks whoever reset the wiki. Sign up everyone!

put tst in the title cuz maybe not everyone knows shovel is tst yet

Lowkey
Core Dumper
Posts: 103
Joined: Tue Oct 04, 2011 11:54 pm

Re: Shovel 2 (tst)

Post by Lowkey »

Sweet, missed the last one. thanks liz, rits, and whoever the wiki resetter was.
Image

Concord
Reverse Outside Corner Grinder
Posts: 1661
Joined: Sun Oct 21, 2007 5:24 pm

Re: Shovel 2 (tst)

Post by Concord »

Image

click for full
Last edited by Concord on Sat Mar 15, 2014 2:13 pm, edited 1 time in total.

Tadd
On Lightcycle Grid
Posts: 47
Joined: Wed Dec 07, 2011 1:13 pm

Re: Shovel 2 (tst)

Post by Tadd »

Just had a quick look over the old topic, could be that I missed some points.

- Timetable seems to be correct this time
- Make sure Teamleaders have enough rights to Start a new match
- Make sure the colour codes aren't as smiliar as they were last Shovel
- Perhaps there should be more admins who actually are around for Shovel


In the rules it's still written: "Teams meet at the designated servers and play first to 2 won matches,..."
http://wiki.armagetronad.org/index.php/ ... or_players
-->How the shovel works --> Stage 4 - Playing the Shovel.

This has to be corrected, right?

User avatar
theo
Round Winner
Posts: 204
Joined: Sat Feb 12, 2011 12:06 am

Re: Shovel 2 (tst)

Post by theo »

reseter


EDIT : Just removed my servers from the wiki.

For ladles, there is a "permanent servers" page. I don't know how other tournaments work, maybe ladle is an exception, but it might be not safe considering the same servers as available for sure.

dinobro
Average Program
Posts: 63
Joined: Fri Sep 06, 2013 12:45 pm

Re: Shovel 2 (tst)

Post by dinobro »

If anyone needs an useless, bad parner for the Shovel, I'm up for teaming up.

User avatar
Magi
Match Winner
Posts: 632
Joined: Fri Oct 21, 2011 9:35 pm

Re: Shovel 2 (tst)

Post by Magi »

dinobro wrote:If anyone needs an useless, bad parner for the Shovel, I'm up for teaming up.
I think you're doing it wrong
Image Image Image Image Image Image Image Image Image
Image

bye

dinobro
Average Program
Posts: 63
Joined: Fri Sep 06, 2013 12:45 pm

Re: Shovel 2 (tst)

Post by dinobro »

I know, honest marketing never gives good results :(

User avatar
Titanoboa
Reverse Outside Corner Grinder
Posts: 1791
Joined: Sun Feb 22, 2009 8:07 pm

Re: Shovel 2 (tst)

Post by Titanoboa »

The Shovel 1 brackets look suspicious, even after I fixed so it showed all 4 teams in the finals. Any way we could get consistent brackets in the future? I'd go for as simple as possible, just showing 1st-4th, maybe only 1st and 2nd. as long as it's consistent.

User avatar
kite
Average Program
Posts: 90
Joined: Thu Aug 23, 2012 6:57 am

Re: Shovel 2 (tst)

Post by kite »

Titanoboa wrote:The Shovel 1 brackets look suspicious, even after I fixed so it showed all 4 teams in the finals. Any way we could get consistent brackets in the future? I'd go for as simple as possible, just showing 1st-4th, maybe only 1st and 2nd. as long as it's consistent.
They've been fixed. And yes, 1st, 2nd, 3rd, and 4th sounds a lot better.
theo wrote:reseter


EDIT : Just removed my servers from the wiki.

For ladles, there is a "permanent servers" page. I don't know how other tournaments work, maybe ladle is an exception, but it might be not safe considering the same servers as available for sure.
Yeah I'd planned to contact each server owner prior. Thanks.
Tadd wrote:Just had a quick look over the old topic, could be that I missed some points.

- Timetable seems to be correct this time
- Make sure Teamleaders have enough rights to Start a new match
- Make sure the colour codes aren't as smiliar as they were last Shovel
- Perhaps there should be more admins who actually are around for Shovel


In the rules it's still written: "Teams meet at the designated servers and play first to 2 won matches,..."
http://wiki.armagetronad.org/index.php/ ... or_players
-->How the shovel works --> Stage 4 - Playing the Shovel.

This has to be corrected, right?
Settings for team leaders and color codes have been updated. If you want to volunteer as a staffer for the Shovel just PM me.

And the wiki has been updated, thanks for pointing out the mistake.
Image

User avatar
kite
Average Program
Posts: 90
Joined: Thu Aug 23, 2012 6:57 am

Re: Shovel 2 (tst)

Post by kite »

Also, the team template isn't hard guys, didn't you think "[email protected]@killst.tk" looked kinda odd?
Image

Lowkey
Core Dumper
Posts: 103
Joined: Tue Oct 04, 2011 11:54 pm

Re: Shovel 2 (tst)

Post by Lowkey »

I think she wanted to give people the option of having a name alongside their login :/ of which i approve.
Image

Vogue
Match Winner
Posts: 759
Joined: Sun Nov 18, 2012 2:50 pm

Re: Shovel 2 (tst)

Post by Vogue »

i gril small brain very much gray mater

User avatar
kite
Average Program
Posts: 90
Joined: Thu Aug 23, 2012 6:57 am

Re: Shovel 2 (tst)

Post by kite »

Updated settings:

Code: Select all

MAP_FILE epsy/sumo/TST/2v2v2v2-2010.09-1.aamap.xml(http://crazy-tronners.com/resource/epsy/sumo/2v2v2v2-2010.09-1.aamap.xml)
SIZE_FACTOR 1
CYCLE_SPEED 30
CYCLE_ACCEL 20
CYCLE_RUBBER 5
CYCLE_RUBBER_LEGACY 0
CYCLE_RUBBER_WALL_SHRINK 1
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0
EXPLOSION_RADIUS 2
WALLS_LENGTH 400
FORTRESS_CONQUEST_DECAY_RATE -0.3
FORTRESS_CONQUEST_RATE 0
FORTRESS_DEFEND_RATE 0.6
FORTRESS_MAX_PER_TEAM 1
FORTRESS_CONQUERED_KILL_MIN 1
FORTRESS_CONQUERED_KILL_RATIO 1
SPAWN_POINT_GROUP_SIZE 4
FORTRESS_CONQUERED_SCORE 60
SCORE_DIE 0
SCORE_KILL 30
SCORE_SUICIDE -30
SCORE_WIN 0
SCORE_HOLE 10
FORTRESS_CONQUERED_WIN 0
FORTRESS_SURVIVE_WIN 1
LIMIT_ROUNDS 18
LIMIT_SCORE 99999
GAME_TYPE 0
AUTO_TEAM 0
TEAMS_MIN 2
TEAMS_MAX 4
TEAM_MAX_PLAYERS 2
TEAM_MIN_PLAYERS 0
ACCESS_LEVEL_SHUFFLE_UP 20
ACCESS_LEVEL_PLAY 8
ACCESS_LEVEL START_NEW_MATCH 7
TEAM_BALANCE_WITH_AIS 0
ALLOW_TEAM_NAME_PLAYER 0
ALLOW_TEAM_NAME_COLOR 1
BUG_COLOR_OVERFLOW 0
WIN_ZONE_INITIAL_SIZE 0
WIN_ZONE_EXPANSION 0
WIN_ZONE_MIN_LAST_DEATH 9999
WIN_ZONE_MIN_ROUND_TIME 9999
WIN_ZONE_RANDOMNESS 0
SP_EXPLOSION_RADIUS 2
SP_GAME_TYPE 0
SP_SCORE_WIN 0
SP_SIZE_FACTOR 1
SP_TEAM_MAX_PLAYERS 2
SP_TEAM_MIN_PLAYERS 1
SP_TEAMS_MAX 4
SP_TEAMS_MIN 2
SP_WALLS_LENGTH 400
 
FILTER_COLOR_NAMES 1
AUTO_TEAM_SPEC_SPAM 0
 
 
##        Advertising          ##
 
MESSAGE_OF_DAY Welcome to the TRONIC Shovel!\n\
\n\
Make sure you're in your assigned server 5-10 minutes before the designated starting time.\n\
Teams will face-off in a traditional Team Sumo Tournament fashion, with the following exceptions:\n\
\n\
* A single match of 18 rounds will be played, the highest score determining the winner\n\
* Each teams scores will be recorded, and will be ranked accordingly in the Shovel's "Results" wiki page.\n\
* As with the TST, two teams will advance from each bracket to the finals, however, it will be based on score, not won matches.
 
#blue
TEAM_NAME_1 "Team Blue"
TEAM_RED_1 0
TEAM_GREEN_1 7
TEAM_BLUE_1 99
 
#orange
TEAM_NAME_2 "Team Orange"
TEAM_RED_2 28
TEAM_GREEN_2 9
TEAM_BLUE_2 3
 
#lime
TEAM_NAME_3 "Team Lime"
TEAM_RED_3 9
TEAM_GREEN_3 99
TEAM_BLUE_3 1
 
#red
TEAM_NAME_4 "Team Elmo"
TEAM_RED_4 100
TEAM_GREEN_4 0
TEAM_BLUE_4 3
and the admin/moderator list:

Code: Select all

USER_LEVEL [email protected] 1
USER_LEVEL [email protected] 2
USER_LEVEL [email protected] 2
USER_LEVEL [email protected] 2
USER_LEVEL [email protected] 2
USER_LEVEL [email protected] 2
USER_LEVEL [email protected] 2
USER_LEVEL [email protected] 2
If you have any questions or concerns let me know.
Image

User avatar
Light
Reverse Outside Corner Grinder
Posts: 1659
Joined: Thu Oct 20, 2011 2:11 pm

Re: Shovel 2 (tst)

Post by Light »

If you'd like, here's the includes as most are used to. (:

Code: Select all

RINCLUDE kite/shovel/shovel-2.cfg(http://lightron.org/resource/kite/shovel/shovel-2.cfg)
RINCLUDE kite/shovel/shovel-2-auth.cfg(http://lightron.org/resource/kite/shovel/shovel-2-auth.cfg)
SERVER_NAME 0xff9999Shovel 2 0x808080(0xf45645Player 1's Server0x808080)
// Edit: Removed them as plans were already made for hosting.
Last edited by Light on Sun Mar 09, 2014 1:25 pm, edited 1 time in total.

Post Reply