A place for threads related to tournaments and the like, and things related too.
I suppose it would be the same since we did not really start voting on anything yet and it is kind of late to do it in time for this tourney. We should probably revive the discussion and vote for a change for Brawl 11
<-- Proud co-leader of Rogue Tronners
I don't think a vote is necessary. Everyone was pretty much in agreement to do Kill-2, Win-4, Flag-8. There is no reason to make another, shitty, boring Brawl while we await the non-interested CTF crowd to "self-organize" into a vote (it'll never happen). I'm pretty sure everyone left that discussion under the impression changes would be made. So do it.
Sure, 10, 12, 20, whatever. Pick one. As long as it's substantially more than score_win it doesn't matter. Also, limit_rounds should be 8-10 as we try to make CTF more of a point game than "camp the crap out of everything for 5 rounds" game.Wind wrote:I would be fine with those settings, but I was under the impression people wanted flag to be 10?
will the limit_score stay at 100 or will we just play 8 rounds a match?Tru wrote:srs match happend.
Was tested(and agreed for brawl):
8 rounds; score_kill 2; score_win 4; score_flag 10
If neither team can score 100 points before 8 rounds, the match will end. With the new doubled scores and more emphasis on highly valuable flags, reaching 100 points shouldn't take too long. The practice match Tru references above didn't even go a full 5 rounds and was very intense, ending at 100-98. I hope this is how an average game unfolds.Pre wrote:will the limit_score stay at 100 or will we just play 8 rounds a match?
Haha that was probably one of the most interesting matches I've had in a while!sinewav wrote:The practice match Tru references above didn't even go a full 5 rounds and was very intense, ending at 100-98. I hope this is how an average game unfolds.
Anyways, with about 12 teams signed up right now we are going to need more than 1 server!
If you can sign your servers up a.s.a.p. that would be great.