No, i've done that a few times, you both die...þsy wrote:We must of hit the wall at the exact same time or something, how weird
Ladle 47
Moderator: Light
Re: Ladle 47
The Halley's comet of Armagetron.
ps I'm not tokoyami
ps I'm not tokoyami
Re: Ladle 47
No I didnt see.þsy wrote:What a crazy ladle!
Finaly, did anyone see my hole against unk? Mkay was grinding me and we drove into fingerbib's defence, and we just kept going! No hole was made, we literally drove through the wall into the defence without anyone dying. We must of hit the wall at the exact same time or something, how weird
Gz uNk
- Clutch
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Re: Ladle 47
I don't understand..there was a wall in front of both of you (the defence) and when you went to hole it, you both wallh4x'd right through the wall? O.oþsy wrote:
Finaly, did anyone see my hole against unk? Mkay was grinding me and we drove into fingerbib's defence, and we just kept going! No hole was made, we literally drove through the wall into the defence without anyone dying. We must of hit the wall at the exact same time or something, how weird
Boxed
Re: Ladle 47
Yeah no joke, we full on just drove through it. Watch the recordings if there are some, it was insane. It wasn't like I majorly timed out either, as I then died im the zone on someones tail (mostly due to shock)Clutch wrote:I don't understand..there was a wall in front of both of you (the defence) and when you went to hole it, you both wallh4x'd right through the wall? O.oþsy wrote:
Finaly, did anyone see my hole against unk? Mkay was grinding me and we drove into fingerbib's defence, and we just kept going! No hole was made, we literally drove through the wall into the defence without anyone dying. We must of hit the wall at the exact same time or something, how weird
Re: Ladle 47
you forgot to wd the server CT LivFoFo wrote:gz unk on your first victory , i like you guys and i think you deserved to win a ladle
wd to speedhax too who managed to beat unk , cta and tx to reach to the final <3
gz UNK!!!
Signature? wtf...
Re: Ladle 47
We all forgot to record in Z-Man's absence. We have no evidence that uNk won. Maybe it's all a dream?!þsy wrote:Watch the recordings if there are some...
Re: Ladle 47
If this is a dream, I don't want to wake upsinewav wrote:We all forgot to record in Z-Man's absence. We have no evidence that uNk won. Maybe it's all a dream?!þsy wrote:Watch the recordings if there are some...
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Re: Ladle 47
Oh now I understand your name, you probably got 70 of speed or somethingþsy wrote:Yeah no joke, we full on just drove through it. Watch the recordings if there are some, it was insane. It wasn't like I majorly timed out either, as I then died im the zone on someones tail (mostly due to shock)Clutch wrote:I don't understand..there was a wall in front of both of you (the defence) and when you went to hole it, you both wallh4x'd right through the wall? O.oþsy wrote:
Finaly, did anyone see my hole against unk? Mkay was grinding me and we drove into fingerbib's defence, and we just kept going! No hole was made, we literally drove through the wall into the defence without anyone dying. We must of hit the wall at the exact same time or something, how weird
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
Re: Ladle 47
If there's no other reason, can we vote on it being time based? It sucks when you have fast rounds and then lose like 96-86 because it's the 10th round.syllabear wrote:thats the way fort has always been dariv.
pLxDari - Challenge us!
Re: Ladle 47
It sucks when you lose.
Why do we have elimination tourneys? Wouldn't it all be better if nobody got eliminated and everyone got to play until the finals? No losers, all winners.
(I wouldn't mind a limit_time instead of limit_rounds and limit_score, it works great in pickup. However, the current system is awesome (correct me if i'm wrong. just speak up if ladle isn't your favorite fort event) and it allows for great matches. Really great matches. Why would we change that?)
Oh and I too had the opportunity to taste the bitterness of limit_rounds 10 this ladle. Score was like 74-86 against CTb in the first match, and they suicided & thus won the match. That sucked for us, but it was prolly fun for them And it was in no way an unfair victory.
By the way here's a suggestion. How about a new setting that can give the enemy team x points if you suicide (no specific player, just the enemy team). I've always thought that it's unfair that you can die without giving the enemies any points, and it's becoming more and more common with tactical suicides.
Example: Team blue was awarded 2 points because Titanoboa committed suicide. I'm sure one of you can come up with a better wording though, haha.
(And before anyone says it.. No, I don't think score_suicide -2 would have the same effect at all.)
Why do we have elimination tourneys? Wouldn't it all be better if nobody got eliminated and everyone got to play until the finals? No losers, all winners.
(I wouldn't mind a limit_time instead of limit_rounds and limit_score, it works great in pickup. However, the current system is awesome (correct me if i'm wrong. just speak up if ladle isn't your favorite fort event) and it allows for great matches. Really great matches. Why would we change that?)
Oh and I too had the opportunity to taste the bitterness of limit_rounds 10 this ladle. Score was like 74-86 against CTb in the first match, and they suicided & thus won the match. That sucked for us, but it was prolly fun for them And it was in no way an unfair victory.
By the way here's a suggestion. How about a new setting that can give the enemy team x points if you suicide (no specific player, just the enemy team). I've always thought that it's unfair that you can die without giving the enemies any points, and it's becoming more and more common with tactical suicides.
Example: Team blue was awarded 2 points because Titanoboa committed suicide. I'm sure one of you can come up with a better wording though, haha.
(And before anyone says it.. No, I don't think score_suicide -2 would have the same effect at all.)
- pike
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Re: Ladle 47
Yeah this sucked, shame on you CTb!
I'm not sure we should change Ladle settings because of that, I agree it's annoying sometimes when enemy dies close to you and you don't get any points, but suicides mostly happen in first 5 seconds and one team already has player advantage because of that, so I don't see any point why they should also get points when someone was killed by lag/slides.
I'm not sure we should change Ladle settings because of that, I agree it's annoying sometimes when enemy dies close to you and you don't get any points, but suicides mostly happen in first 5 seconds and one team already has player advantage because of that, so I don't see any point why they should also get points when someone was killed by lag/slides.
Re: Ladle 47
If you make it time based, with the competitiveness of ladle, you'll get mega time wasting, which will be far more boring than any castle def
Re: Ladle 47
That's what I was going to suggest, but for this reason I'm going to forget that idea.ppotter wrote:If you make it time based, with the competitiveness of ladle, you'll get mega time wasting, which will be far more boring than any castle def
pLxDari - Challenge us!
Re: Ladle 47
If I were to change anything, I'd forget about limit_time and remove limit_rounds, making it purely based on score. It's pretty rare for a Ladle match to end on rounds, and there are plenty of matches that go on much too long and never reach 10 rounds, so, raising the round limit won't positively mean longer Ladles. In fact, raising the number of rounds creates more opportunities for exciting comebacks, which we can all agree is a good thing. And of course, making limit_score the only way to victory immediately eliminates team suicides.