Yeah I pretty much laid those examples out to point out how easy the game can change and how it can't really be quantified...So all the statistics and the idea of having an alias tournament won't solve anything. No one will change their opinion unless they are in a tournament and they realize they die because they misjudged the other player.sinewav wrote:But with so many factors in fortress, couldn't this also be true?I don't see how we can really prove aliases are an advantage unless we do an experiment. Should we set one up? An alias tournament? (we would need a separate thread)Lag kills me but my team still wins
Lag kills me and my team loses
Lag wouldn't have killed me, but I would have died later in the round
Round win, round lost
Lag wouldn't hav ekilled me, and I stayed alive for the rest of the round
Round win, round lost
I wonder if we should turn the discussion to @ladle and try to answer the important questions about it. Who will manage it? How do we prevent more than one name per IP? Can the IP's be checked at the time of Ladle (like a filter that only let's registered IP's in)?
I would also like to discuss abandoning player sign-up altogether as a possibility. I don't see the harm in it.
There is one idea I had this morning, and that was to change the time we fill the brackets. My suggestion is to leave the Challenge Board completely open until one hour before Ladle. At that time we freeze the Board and random/seed the teams. No more changes. No players who aren't already on the board can play. Sure, it doesn't solve the alias problem, but it's a different approach to running this event and would let us eliminate a lot of the current rules that no one really cares about following anyway.
In terms of @ladle, this is where I leave lol. I have no idea how that stuff works.