Thirteenth Tronic Ladle!
Moderator: Light
- 2020
- Outside Corner Grinder
- Posts: 1322
- Joined: Thu Dec 29, 2005 9:21 pm
- Location: the present, finally
whoever does the recording...
could you please set the recording on external camera
and also include the key-settings for camera manipulation?
on playback we can move the camera about
and perhaps record some bits of the games that are interesting
so we can produce some kind of vid...
may be my only useful contribution
BUT I NEED TO HAVE THE RIGHT CAMERA KEYS
otherwise it is just a pain in the ass
could you please set the recording on external camera
and also include the key-settings for camera manipulation?
on playback we can move the camera about
and perhaps record some bits of the games that are interesting
so we can produce some kind of vid...
may be my only useful contribution
BUT I NEED TO HAVE THE RIGHT CAMERA KEYS
otherwise it is just a pain in the ass
hold the line
About the settings, should we use the AFL settings? They had no winzone and a slightly increased defense rate, so that 2 vs 2 would just not conquer the fortress.
I'm putting my server up with one more experimental setting, please test. It's the new FORTRESS_HELD_SCORE. You get five points for winning the round, and additional five points for holding your fortress. Those additional points are awarded only after two seconds (more if there are deaths), so you won't get them if the enemy gets your fortress just after you got his.
Also, it's using the new authentication code. Team leaders are encouraged to PM me passwords and usernames, you'll then be able to log in by saying "/login username@". You'll then be able to manage to enable your team members to play on your own by saying "/op <team member name>".
Don't worry, there is a fallback server with unmodified code in place to take over in case of problems.
I'm putting my server up with one more experimental setting, please test. It's the new FORTRESS_HELD_SCORE. You get five points for winning the round, and additional five points for holding your fortress. Those additional points are awarded only after two seconds (more if there are deaths), so you won't get them if the enemy gets your fortress just after you got his.
Also, it's using the new authentication code. Team leaders are encouraged to PM me passwords and usernames, you'll then be able to log in by saying "/login username@". You'll then be able to manage to enable your team members to play on your own by saying "/op <team member name>".
Don't worry, there is a fallback server with unmodified code in place to take over in case of problems.
here and there:2020 wrote:authentication code...?
ooo...
where's the info on this?
http://forums.armagetronad.net/viewtopic.php?t=18176
http://wiki.armagetronad.net/index.php? ... or_Players
About the server shuffling, I'd say it is to make sure nobody has to play on that one server that is oh so laggy all of the time in two matches of the tournament. That is, unless Team 1 or 2 make it to the final
By now, Tank has completed the installation of the authentication script on the forum. That means you'll be able to log in with your forum account, under one condition: you need to log out of here and log in again. That's because the database needs to store your password in another form. To log in, just say "/login forums", wait for the prompt password (it should come during the next round break, can't be earlier because of the debug recordings the server constantly makes). There, enter your username here and your password. Your client will auto-rename you to match your username, but you can revert that without losing the login. Some random people have already been declared team leaders with the special powers of /lock and /invite (see the wiki article from the last post). You can also /op your team members if you like, but there is no beneficial effect of that any more.
My servers will go offline starting about 24 hours from now because of electric work here at the institute (again). Power should be up again Saturday evening, I'll try to fight my way through the boozed crowd (Carnival is hell around here...) on Sunday morning/afternoon to put it back up. Edit: false alarm, that will be next week. I was wondering what electricity company would work on this weekend.
My servers will go offline starting about 24 hours from now because of electric work here at the institute (again). Power should be up again Saturday evening, I'll try to fight my way through the boozed crowd (Carnival is hell around here...) on Sunday morning/afternoon to put it back up. Edit: false alarm, that will be next week. I was wondering what electricity company would work on this weekend.