Bugfarm Pit is a server that, on the surface, looks like sumo, but the settings and scoring are trying to encourage direct combat. Like a pit fight So far, the core configuration looks like this:
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# based on sumo include examples/cvs_test/sumo_complete.cfg SP_MIN_PLAYERS 2 MIN_PLAYERS 2 # score modification FORTRESS_COLLAPSE_SCORE -30 FORTRESS_HELD_SCORE -30 FORTRESS_CONQUERED_SCORE 0 # lower wall shrink to make camping harder CYCLE_RUBBER_WALL_SHRINK 0.1 # award active combat ENEMY_CURRENTTIME_INFLUENCE -2 # shorter wall keepalive to avoid misattribution WALLS_STAY_UP_DELAY 3
The rationale between awarding survival a bit (with 30 points, just as kills) is that that way, the average score available per player is 30 points, independently of how many players are in each zone. (The last player survives, so his 30 points are not available, so being in a full zone would be advantageous. Humm. Of course, regular sumo has the same problem.)
Suggestions go here, everything is up to experimentation. Testing has shown that so far, players don't treat it too differently from regular sumo. I guess we'll have to give it more time.