Eddie's Armathenticated Fortress

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ed
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Eddie's Armathenticated Fortress

Post by ed » Sun Jul 20, 2008 5:13 pm

I've set up a fortress server, basically a cafe clone, that will only allow you to play if you're armathenticated @forums.

Meaning you will need an account on these here forums, then type "/login forums" on the server, then enter your forum username/password when prompted.

It even has its own ladder here. You will have to have played over 50 rounds there before you are given a ladder score.
Thanks to Lackadaisical for the stylesheet on the ladder page :)

It now logs who captures zones, so an attacker has as good a chance of being at the top as a good defender who amasses high scores.
If a zone is "ganked" by more than one player the zone_conquered point is divided between the number of attackers.

The ladder score is currently worked out as follows...

Code: Select all

rounds_won*((points/2)+zones_conquered-dumped-suicide-tked)*100/total_rounds*total_rounds
meaning the guy who stays alive, scores points, conquers zones and wins rounds will do alright :)

It will only log data if there is >= 4 players on the grid at the start of the round.

Oh, and there's a new scoring system in place. It's first to 100 as before, but the winning team must be at least 10 points ahead, otherwise it continues until one team is 10 points ahead or the 20 round limit has been reached.

Any suggestions welcome. Or bugs, etc on the ladder or server.
Hope we can have a few decent matches there.
Last edited by ed on Thu Feb 24, 2011 3:15 pm, edited 1 time in total.

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DDMJ
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Re: Eddie's Armathenticated Fortress

Post by DDMJ » Sun Jul 20, 2008 7:14 pm

ed wrote:Any suggestions welcome.
How about getting rid of the "@forums" on the ladder since everyone has to have it?

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1200
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Post by 1200 » Mon Jul 21, 2008 7:19 am

The ladder score is currently worked out as follows...
Code:
rounds_won*((points/2)+zones_conquered-dumped-suicide-tked)*100/total_rounds*total_rounds
Is the stat "tked"in the formula team-kills or team-killed???

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Post by ed » Mon Jul 21, 2008 9:27 am

1200 wrote:team-killed???
Yep.
It's trying to capture all players deaths, to use it against you.

I'm very open to suggestions on this formula. Apparently I wrote it, but it looks very odd.

And yes Durka, that is the plan. It was that way for testing purposes.

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Lackadaisical
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Post by Lackadaisical » Tue Jul 22, 2008 4:50 pm

How about a statistic called 'team effectiveness' or something, which is basically the average of the points a team scored in a round / points a team couldve scored that round.

I'd see this work with points gathered by the enemy as negative points, so it would look something like:


(enemies killed * 2 + zones conquererd * 4 + round win * 6 - friends killed *2 - zones lost *4 - round lost *6) / (# enemies * 2 + enemy zones * 4 + 6)

In theory you'd be able to get an effectiveness higher than 1 (when someone suicides but at the same time makes a hole in the enemies wall), but oh well



another suggestion: How about, at a match page something like "based on the ladder ratings this match is going to end up 100 - ... for team blue/gold"

You could calculate it by looking at the the stats from the players who were in the match, and calculate how much every team would score averagly per round, divide the worst team by the best one and put that number * 100 on the dots.


edit 2: it would be even better if it would tell that ratio on the server before the first round starts! hah that would be awesome.

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Re: Eddie's Armathenticated Fortress

Post by Tank Program » Tue Jul 22, 2008 6:20 pm

ed wrote:I've set up a fortress server, basically a cafe clone, that will only allow you to play if you're armathenticated @forums.
Ahh, users, here we come...
Image

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Re: Eddie's Armathenticated Fortress

Post by ed » Thu Jul 24, 2008 10:08 am

DDMJ wrote:How about getting rid of the "@forums" on the ladder since everyone has to have it?
Done.

Lack, some nice suggestions. Trouble is, as the data is captured it's grouped together for each player for each day. This allows me to only show records for the previous x days.
It doesn't keep records of how many players started each particular round. That would require a near total rewrite of both the parser and the ladder page.
I've tried to keep things simple. The data you see on the ladder page is pretty much all it captures, although that does give us a fair amount to work with.
Lackadaisical wrote:it would be even better if it would tell that ratio on the server before the first round starts! hah that would be awesome.
What would be nice, is for the server to shuffle teams around based on the players score in the ladder, so fairer teams can be made automatically.
ie. for all players on the server, highest on the ladder - team gold, 2nd - team blue, 3rd - team gold, etc...
Having to shuffle back into prefered positions may be annoying, but both teams would have the same problems, whoever copes best would have an advantage, all part of the game ;)

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Post by göku » Wed Aug 06, 2008 10:57 pm

nice ladders

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Re: Eddie's Armathenticated Fortress

Post by ed » Sun Aug 10, 2008 3:16 pm

ed wrote:What would be nice, is for the server to shuffle teams around based on the players score in the ladder, so fairer teams can be made automatically.
ie. for all players on the server, highest on the ladder - team gold, 2nd - team blue, 3rd - team gold, etc...
Thanks to our friendly neighbourhood Voodoo Priest, this is now in operation on the server.
A couple of tweaks...
if there is an odd number of players, the last player will be assigned to the weaker team, according to the ladder.
ie, for these players on the grid, they would be assigned these teams...

Code: Select all

marty rank 4 team_blue
george rank 7 team_gold
biff rank 20 team_blue
doc rank 35 team_gold
lorraine rank 50 team_gold
if you're on the grid and are wondering what your rank is, type:

Code: Select all

/cmd ladder <-- displays your rank
/cmd ladder 10 <-- displays the top 10 ranks
/cmd ladder players <-- displays the ranks of all those players who are currently on a team
We'll see how it goes, not fully tested yet. Please type "BUG: blah blah" if something weird happens (replace blah blah with the weird happening ;) )

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Re: Eddie's Armathenticated Fortress

Post by DDMJ » Sun Aug 10, 2008 4:42 pm

ed wrote:Please type "BUG: blah blah" if something weird happens (replace blah blah with the weird happening ;) )
PLAYER_1 wtf BUG ??

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Post by owned » Mon Aug 11, 2008 9:12 pm

How far back will the data go? (i.e. CTWF data only goes back 3 weeks)
A month maybe, since people dont use it that often?

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Post by ed » Tue Aug 12, 2008 10:15 am

owned wrote:How far back will the data go?
It's currently 28 days.
Here's hoping we get some more players :)

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created my account

Post by AUcarlton » Tue Aug 12, 2008 10:42 pm

Just created an account and should hopefully be seeing you guys in the server soon. :D

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Post by kyle » Wed Aug 13, 2008 4:46 am

nice to see you here carlton

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Post by ed » Thu Sep 18, 2008 4:29 pm

I've renamed the server simply to "Fortress Authenticated".

I have created another fortress clone without auth called "Fortress Open" where anyone can play.
There are no ladders or team switching features here, just a basic fortress. The only feature that sets it apart is that you need to be 10 points in the clear with over 100 points to win the match.

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