Fortress Test Server

For things that have to do with those crazy test servers... and yeah. By request of z-man, and, of course, you gotta obey...

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ed
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Post by ed »

Rain wrote:how?

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SCORE_SUICIDE 0
SCORE_KILL 0
SCORE_DIE 0 
Wouldn't that do it?

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Post by Concord »

ed: yes and no

it would get rid
of individual scores
but also remove points
for kills, suicides, etc
its a half solution

ideally
the team gets points
for individual victories
(like a core dump)
and failures
(suicide)
but the individual is not
credited with any points

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Z-Man
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Post by Z-Man »

Well, you could hack the source of the server and remove the line

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score += points
from ePlayerNetID::AddScore in src/engine/ePlayer.cpp.

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Rain
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Post by Rain »

wrtlprnft: are we allowed?

z-man: thank you, and what about "SCORE_SURVIVE"?
END OF LINE

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wrtlprnft
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Post by wrtlprnft »

Hack the code as much as you like… It's in ~/armasrc-0.2.8-svn/
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Z-Man
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Post by Z-Man »

Rain wrote:z-man: thank you, and what about "SCORE_SURVIVE"?
Hmm, that appears to be a custom addition, if it is written correctly, it should use the AddScore function like the rest of the scoring and therefore should also only affect the team score and not the individual scores.

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Rain
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Post by Rain »

z-man: about SCORE_SURVIVE, that request was unrelated with the previous one, you proposed it in the first page of this topic. i intended it to affect individual scores.
also i did the hack you suggested but nothing changed. am i supposed to do anything else than edit and restart the server?
or maybe i edited it in the wrong folder?
wrtlprnft: did you suggest the right folder? :)
By the way, i try to explain everything again.
The goal would be that players gain and loose points like they actually do, but those points would affect directly the team score.
So finally the individal scores will be hidden or just stable on 0.
Obiouvsly, since we reached this, also an hypothetic "SCORE_SURVIVE" would affect directly the team score, even if related to individual performance.
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Post by Z-Man »

Rain wrote:also i did the hack you suggested but nothing changed. am i supposed to do anything else than edit and restart the server?
You need to recompile the server and possibly reinstall it. That's a "make install" in some directory, possibly directly the top source directory itself.

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Post by wrtlprnft »

Sorry, forgot to tell you. You only need to do make install (after cd'ing into that dir) and then restart the server (/admin quit should do with the current setup).
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Rain
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Post by Rain »

Code: Select all

make: *** No rule to make target `install'.  Stop.
that's the output.
i probably misunderstood what to do.
ok, i got it now. i was confused by "that dir".
no, i didn't get it.
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wrtlprnft
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Post by wrtlprnft »

Code: Select all

cd ~/armasrc-0.2.8-svn
#make your changes
make
make install
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Rain
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Post by Rain »

well, that is what i did.
but it blocks here:

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Making sure servers are stopped...
do i have to stop the server?

maybe i have just to wait a little more
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Post by wrtlprnft »

press ctrl-c and try again. No clue what it is waiting for and why…
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Rain
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Post by Rain »

it still block there
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Post by wrtlprnft »

Meh, i commented out the offending line. Don't ask me why it blocks. I don't even use the init scripts.
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