Fortress Test Server
Moderator: Z-Man
Well, no scores is good for practice.
Think of race games with no time limit around the track
Think of race games with no time limit around the track
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- Rain
- Round Winner
- Posts: 300
- Joined: Sat Apr 15, 2006 2:59 pm
- Location: a random empty server playing with bots
the map is ready,
someone tried the 0.2 version tomorrow, that had some bugs i fixed in 0.3.
So, the map is an ellipse buildt with golden ratio where the fortress are in the two foci.
http://beta.armagetronad.net/resource-b ... .aamap.xml
I attached an image of it.
Settings are actually these:
# win zone settings
WIN_ZONE_RANDOMNESS .4
WIN_ZONE_MIN_ROUND_TIME 120
WIN_ZONE_MIN_LAST_DEATH 60
WIN_ZONE_INITIAL_SIZE 0
WIN_ZONE_EXPANSION 0
# size settings
SP_SIZE_FACTOR 0
SIZE_FACTOR 0
# map settings
MAP_FILE rain/fortress/fortress-0.3.aamap.xml
MAP_FILE_OVERRIDE 0
# fortress settings
FORTRESS_CONQUEST_RATE .3
FORTRESS_DEFEND_RATE .2
FORTRESS_CONQUEST_DECAY_RATE .1
FORTRESS_CONQUERED_KILL_MIN 1
FORTRESS_CONQUERED_KILL_RATIO 1
# scoring
FORTRESS_CONQUERED_SCORE 5
FORTRESS_CONQUERED_WIN 0
FORTRESS_SURVIVE_WIN 1
SCORE_WIN 0
SP_SCORE_WIN 0
SCORE_SUICIDE -1
SCORE_KILL 1
SCORE_DIE -1
# cycle physics
CYCLE_RUBBER 5
SP_EXPLOSION_RADIUS 0
EXPLOSION_RADIUS 0
CYCLE_ACCEL 25.0
CYCLE_SPEED 25.0
SP_WALLS_LENGTH 350
WALLS_LENGTH 350
CYCLE_RUBBER_LEGACY 0
# credit/blame settings
ENEMY_TEAMMATE_PENALTY 9.5
ENEMY_DEAD_PENALTY 5.0
ENEMY_CURRENTTIME_INFLUENCE 0.5
ENEMY_SUICIDE_TIMEOUT 10.0
# team and player management
TEAM_BALANCE_WITH_AIS 0
SP_MIN_PLAYERS 0
ALLOW_TEAM_NAME_COLOR 1
ALLOW_TEAM_NAME_PLAYER 1
SP_TEAM_MAX_PLAYERS 9
TEAM_MAX_PLAYERS 8
TEAMS_MAX 2
TEAMS_MIN 2
# lower spam protection
SPAM_PROTECTION_REPEAT 2
SPAM_PROTECTION_CHAT .33
SPAM_MAXLEN 200
# fixes
BUG_COLOR_OVERFLOW 0
FILTER_COLOR_NAMES 1
# poll kick settings
VOTING_PRIVACY -2
VOTING_TIMEOUT 150
VOTING_TIMEOUT_PER_VOTER 15
VOTING_DECAY 10
VOTING_START_DECAY 60
VOTING_BIAS 3
MIN_VOTERS 6
MAX_VOTES 2
MAX_VOTES_PER_VOTER 1
# waitings
LAST_CHAT_BREAK_TIME -1.5
PLAYER_CHAT_WAIT_MAX 20.0
PLAYER_CHAT_WAIT_FRACTION 0.05
# remove idles
CHATTER_REMOVE_TIME 30
IDLE_REMOVE_TIME 90
IDLE_KICK_TIME 600
# harsh automatic banning after a kick
NETWORK_AUTOBAN_MAX_KPH 300
NETWORK_AUTOBAN_OFFSET -.05
NETWORK_AUTOBAN_FACTOR 100
-----------------------
Try it and coment
I doubt I'll be here tomorrow, so
good night and happy new year
kisses
someone tried the 0.2 version tomorrow, that had some bugs i fixed in 0.3.
So, the map is an ellipse buildt with golden ratio where the fortress are in the two foci.
http://beta.armagetronad.net/resource-b ... .aamap.xml
I attached an image of it.
Settings are actually these:
# win zone settings
WIN_ZONE_RANDOMNESS .4
WIN_ZONE_MIN_ROUND_TIME 120
WIN_ZONE_MIN_LAST_DEATH 60
WIN_ZONE_INITIAL_SIZE 0
WIN_ZONE_EXPANSION 0
# size settings
SP_SIZE_FACTOR 0
SIZE_FACTOR 0
# map settings
MAP_FILE rain/fortress/fortress-0.3.aamap.xml
MAP_FILE_OVERRIDE 0
# fortress settings
FORTRESS_CONQUEST_RATE .3
FORTRESS_DEFEND_RATE .2
FORTRESS_CONQUEST_DECAY_RATE .1
FORTRESS_CONQUERED_KILL_MIN 1
FORTRESS_CONQUERED_KILL_RATIO 1
# scoring
FORTRESS_CONQUERED_SCORE 5
FORTRESS_CONQUERED_WIN 0
FORTRESS_SURVIVE_WIN 1
SCORE_WIN 0
SP_SCORE_WIN 0
SCORE_SUICIDE -1
SCORE_KILL 1
SCORE_DIE -1
# cycle physics
CYCLE_RUBBER 5
SP_EXPLOSION_RADIUS 0
EXPLOSION_RADIUS 0
CYCLE_ACCEL 25.0
CYCLE_SPEED 25.0
SP_WALLS_LENGTH 350
WALLS_LENGTH 350
CYCLE_RUBBER_LEGACY 0
# credit/blame settings
ENEMY_TEAMMATE_PENALTY 9.5
ENEMY_DEAD_PENALTY 5.0
ENEMY_CURRENTTIME_INFLUENCE 0.5
ENEMY_SUICIDE_TIMEOUT 10.0
# team and player management
TEAM_BALANCE_WITH_AIS 0
SP_MIN_PLAYERS 0
ALLOW_TEAM_NAME_COLOR 1
ALLOW_TEAM_NAME_PLAYER 1
SP_TEAM_MAX_PLAYERS 9
TEAM_MAX_PLAYERS 8
TEAMS_MAX 2
TEAMS_MIN 2
# lower spam protection
SPAM_PROTECTION_REPEAT 2
SPAM_PROTECTION_CHAT .33
SPAM_MAXLEN 200
# fixes
BUG_COLOR_OVERFLOW 0
FILTER_COLOR_NAMES 1
# poll kick settings
VOTING_PRIVACY -2
VOTING_TIMEOUT 150
VOTING_TIMEOUT_PER_VOTER 15
VOTING_DECAY 10
VOTING_START_DECAY 60
VOTING_BIAS 3
MIN_VOTERS 6
MAX_VOTES 2
MAX_VOTES_PER_VOTER 1
# waitings
LAST_CHAT_BREAK_TIME -1.5
PLAYER_CHAT_WAIT_MAX 20.0
PLAYER_CHAT_WAIT_FRACTION 0.05
# remove idles
CHATTER_REMOVE_TIME 30
IDLE_REMOVE_TIME 90
IDLE_KICK_TIME 600
# harsh automatic banning after a kick
NETWORK_AUTOBAN_MAX_KPH 300
NETWORK_AUTOBAN_OFFSET -.05
NETWORK_AUTOBAN_FACTOR 100
-----------------------
Try it and coment
I doubt I'll be here tomorrow, so
good night and happy new year
kisses
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- Rain
- Round Winner
- Posts: 300
- Joined: Sat Apr 15, 2006 2:59 pm
- Location: a random empty server playing with bots
I was re-reading old posts and i had forgot this one.z-man wrote:About the negative scores: We could add a SCORE_SURVIVE setting that would be awarded to each player who managed to survive through a round.
z-man: do you still intend to add this? It would be great.
PsYkO: don't you think the game would change in 1 vs 1 performance?
I see what you mean, but the risk would be to detach players from the team.
Grinding is last "necessary" team work left in fortress, if you cut it you make it a single player game
Don't you think?
Would be better to find some settings that compel players to play as a team to win.
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