Using this beach.ac map isn't working.

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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nelg

Using this beach.ac map isn't working.

Post by nelg »

Im having trouble with this map... I can generate it but not for tron. (Ive generated it into images and videos).
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From side 2
From side 2
From side 1
From side 1
Top view
Top view
nelg

Re: Using this beach.ac map isn't working.

Post by nelg »

Also if you want to see the Digital video:
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VID_20100104_174041.zip
Get into the zip file to see the video
(3.91 MiB) Downloaded 307 times
nelg

Re: Using this beach.ac map isn't working.

Post by nelg »

Still need help... anyone have any replies?
epsy
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Re: Using this beach.ac map isn't working.

Post by epsy »

This "beach.ac" map?
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Jonathan
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Re: Using this beach.ac map isn't working.

Post by Jonathan »

How many maps did you merge? Either way, try SuperTuxKart.

Or at least be more clear on what exactly you want to do with it. Convert the outline of the "beach" track to tron somehow? (hopefully not the entire conglomeration of maps, many of which wouldn't even work individually)
ˌɑrməˈɡɛˌtrɑn
nelg

Re: Using this beach.ac map isn't working.

Post by nelg »

it was never merged from xml (tron) to ac... and the map DOES work on supertuxkart :)
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Wireframe of map
Wireframe of map
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Z-Man
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Re: Using this beach.ac map isn't working.

Post by Z-Man »

What makes you think it should work?
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sinewav
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Re: Using this beach.ac map isn't working.

Post by sinewav »

Does this qualify as Armagetronart?
nelg

Re: Using this beach.ac map isn't working.

Post by nelg »

ZMAN: actually i wanna make it work on tron
sinewav: no it does not apply as that tronart
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Z-Man
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Re: Using this beach.ac map isn't working.

Post by Z-Man »

Well, you can't. This is a purely 2D game as far as gameplay is concerned.
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