An awesome maps being built, Need Help with shape

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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Fazeuout
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An awesome maps being built, Need Help with shape

Post by Fazeuout »

So me and my partner are building a server that's like advanced fortress. Were calling it Quiddich as the inspiration is harry potter. You have 1 seeker who seeks the flag, a goalie who defends the base (like in fortress) and then everyone else are blugers. The seeker can shoot only, i'm building multiple types of magic like placing dzs for the blugers and goalies will have all the magic except placing dz's. I want to have quiddich as a series of tunnels and circles in a shape like this.

- = Tunnels
| = Tunnels
0 Equals open circles that are connected by the tunnels
0---0---0
| | |
0---0---0
| | |
0---0---0

Each team starts on either the top or bottom. Nobody steal this idea please. If you want to use it, ask to work with me and my partner. Were hard at work and that way you wouldn't pay hosting either. Its a win win.

Anyways its a complicated shape and were having TONS of trouble making it, any ideas on how to do that? Also how
would we set it so different positions have different powers. So for example only the seeker has the power to capture the flag, and the goalie can be the only one to touch the base, and the blugers have more magic. We can set up the magic its how to assign it that is puzzling.

Fazeuout
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Re: An awesome maps being built, Need Help with shape

Post by Fazeuout »

Btw I've been through all the recommended tutorials on here and none of them have helped much.

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kyle
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Re: An awesome maps being built, Need Help with shape

Post by kyle »

the easies way to make something like this is to use the ellipse maker only you make semi-circles. you can make 1 outside by connecting the outside portion of the semi circles you make with a wall. Then make 4 interior walls to connect 3 of the circles.

It's best if you decide a diameter for the circles, draw it out on some paper and decide the center points of all circles. from there it if just figuring out what angle you want to stop at for the tunnels. A 10 degree opening is probably what you will want. So for the top left's outter wall you will want to go from 5 degrees to 265 degrees with about 15 segments. For the inside wall on that you'll want to go from 275 degrees to 355 degrees with only 5 segments.

EDIT: Added amount of segments you may want to use to make it look halfway balanced and not reduce too many FPS.
Image

Fazeuout
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Re: An awesome maps being built, Need Help with shape

Post by Fazeuout »

Thanks for the help. Ill try it, but I can't figure out what they mean by Center x and Center y... Does it mean which spot is in the center vertically and horizontally?

Fazeuout
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Re: An awesome maps being built, Need Help with shape

Post by Fazeuout »

Never mind. I just figured it out lol. The circle is made so now i'll try doing what you said. Thank you so much

Fazeuout
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Re: An awesome maps being built, Need Help with shape

Post by Fazeuout »

Can you tell me whats wrong with my code? It wont run on LAN, master server or local game.

<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<Resource type="aamap" Quiddich_Map="Quiddich_Map" version="0.0.0" XD Zeus="XD Zeus"
category="fortress">
<Map version="0.2.8">
<Settings>
<Axes number="4"/>
</Settings>
<World>
<Field>
<Wall>
<Point x="50" y="4" />
<Point x="49" y="10" />
<Point x="47" y="16" />
<Point x="45" y="22" />
<Point x="42" y="27" />
<Point x="39" y="32" />
<Point x="34" y="36" />
<Point x="30" y="40" />
<Point x="25" y="43" />
<Point x="19" y="46" />
<Point x="14" y="48" />
<Point x="8" y="49" />
<Point x="2" y="50" />
<Point x="-4" y="50" />
<Point x="-10" y="49" />
<Point x="-16" y="47" />
<Point x="-21" y="45" />
<Point x="-27" y="42" />
<Point x="-32" y="39" />
<Point x="-36" y="35" />
<Point x="-40" y="30" />
<Point x="-43" y="25" />
<Point x="-46" y="20" />
<Point x="-48" y="14" />
<Point x="-49" y="8" />
<Point x="-50" y="2" />
<Point x="-50" y="-4" />
<Point x="-49" y="-10" />
<Point x="-47" y="-16" />
<Point x="-45" y="-21" />
<Point x="-42" y="-26" />
<Point x="-39" y="-31" />
<Point x="-35" y="-36" />
<Point x="-30" y="-40" />
<Point x="-25" y="-43" />
<Point x="-20" y="-46" />
<Point x="-14" y="-48" />
<Point x="-8" y="-49" />
<Point x="-2" y="-50" />
<Point x="10" y="10" />
<Point x="10" y="10" />
<Point x="50" y="50" />
<Point x="50" y="50" />
<Point x="-1" y="-10" />
<Point x="-1" y="-10" />
<Point x="4" y="-50" />
<Point x="10" y="-49" />
<Point x="15" y="-48" />
<Point x="21" y="-45" />
<Point x="26" y="-43" />
<Point x="31" y="-39" />
<Point x="36" y="-35" />
<Point x="40" y="-31" />
<Point x="43" y="-26" />
<Point x="46" y="-20" />
<Point x="48" y="-15" />
<Point x="49" y="-9" />
<Point x="10" y="10" />
<Point x="10" y="10" />
<Point x="50" y="50" />
<Point x="50" y="50" />
<Point x="-1" y="-10" />
<Point x="-1" y="-10" />
<Point x="50" y="4" />
<Point x="49" y="10" />
<Point x="47" y="16" />
<Point x="45" y="22" />
<Point x="42" y="27" />
<Point x="39" y="32" />
<Point x="34" y="36" />
<Point x="30" y="40" />
<Point x="25" y="43" />
<Point x="19" y="46" />
<Point x="14" y="48" />
<Point x="8" y="49" />
<Point x="2" y="50" />
<Point x="-4" y="50" />
<Point x="-10" y="49" />
<Point x="-16" y="47" />
<Point x="-21" y="45" />
<Point x="-27" y="42" />
<Point x="-32" y="39" />
<Point x="-36" y="35" />
<Point x="-40" y="30" />
<Point x="-43" y="25" />
<Point x="-46" y="20" />
<Point x="-48" y="14" />
<Point x="-49" y="8" />
<Point x="-50" y="2" />
<Point x="-50" y="-4" />
<Point x="-49" y="-10" />
<Point x="-47" y="-16" />
<Point x="-45" y="-21" />
<Point x="-42" y="-26" />
<Point x="-39" y="-31" />
<Point x="-35" y="-36" />
<Point x="-30" y="-40" />
<Point x="-25" y="-43" />
<Point x="-20" y="-46" />
<Point x="-14" y="-48" />
<Point x="-8" y="-49" />
<Point x="-2" y="-50" />
<Point x="4" y="-50" />
<Point x="10" y="-49" />
<Point x="15" y="-48" />
<Point x="21" y="-45" />
<Point x="26" y="-43" />
<Point x="31" y="-39" />
<Point x="36" y="-35" />
<Point x="40" y="-31" />
<Point x="43" y="-26" />
<Point x="46" y="-20" />
<Point x="48" y="-15" />
<Point x="49" y="-9" />
<Point x="10" y="10" />
<Point x="10" y="10" />
<Point x="50" y="50" />
<Point x="50" y="50" />
<Point x="-1" y="-10" />
<Point x="-1" y="-10" />
<Point x="50" y="4" />
<Point x="49" y="10" />
<Point x="47" y="16" />
<Point x="45" y="22" />
<Point x="42" y="27" />
<Point x="39" y="32" />
<Point x="34" y="36" />
<Point x="30" y="40" />
<Point x="25" y="43" />
<Point x="19" y="46" />
<Point x="14" y="48" />
<Point x="8" y="49" />
<Point x="2" y="50" />
<Point x="-4" y="50" />
<Point x="-10" y="49" />
<Point x="-16" y="47" />
<Point x="-21" y="45" />
<Point x="-27" y="42" />
<Point x="-32" y="39" />
<Point x="-36" y="35" />
<Point x="-40" y="30" />
<Point x="-43" y="25" />
<Point x="-46" y="20" />
<Point x="-48" y="14" />
<Point x="-49" y="8" />
<Point x="-50" y="2" />
<Point x="-50" y="-4" />
<Point x="-49" y="-10" />
<Point x="-47" y="-16" />
<Point x="-45" y="-21" />
<Point x="-42" y="-26" />
<Point x="-39" y="-31" />
<Point x="-35" y="-36" />
<Point x="-30" y="-40" />
<Point x="-25" y="-43" />
<Point x="-20" y="-46" />
<Point x="-14" y="-48" />
<Point x="-8" y="-49" />
<Point x="-2" y="-50" />
</Wall>
</Field>
</World>
</Map>
</Resource>

Those points should connect 3 circles together all tunnels are horizontal. Am I doing tunnels right? Also did I do a wrong path or something? Is that why I can't run it i'm using this path. MAP_FILE Zeus/SERVER/Quiddich_Map-0.0.0.aamap.xml

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Jip
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Re: An awesome maps being built, Need Help with shape

Post by Jip »

It should look like this:

Code: Select all

<Resource type="aamap" name="Quiddich_Map" version="0.0.1" author="Zeus" category="fortress">

Code: Select all

MAP_FILE Zeus/fortress/Quiddich_Map-0.0.1.aamap.xml

Wik
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Re: An awesome maps being built, Need Help with shape

Post by Wik »

1. No DTD defined.
2. No author/name. Use the line Jip posted above.
3. Mandatory spawn point(s) missing.
4. The <Axes> element belongs into <Field>; no need for <Settings> here.

But your one wall is quite messed up, see attachment.
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Last edited by Wik on Thu Dec 15, 2011 10:56 pm, edited 2 times in total.

Fazeuout
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Re: An awesome maps being built, Need Help with shape

Post by Fazeuout »

Ok thanks. Ill try doing all that. And Ill try to fix my shape.

Fazeuout
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Re: An awesome maps being built, Need Help with shape

Post by Fazeuout »

The entire server is done. Its not quiddich anymore its Advanced Fort a modified Idea of quiddich. Thanks for all the help guys. I'm just waiting to put it in the resource repository as my account there hasn't been made yet. I emailed luke jr about it last night.

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